Meta‐analyses of anxiety, motivation, performance, satisfaction, and self‐efficacy in virtual reality‐assisted language education
Dados Bibliográficos
| ID | 8937029 |
|---|---|
| Autores | Yu Zhonggen (0000-0002-3873-980X, Beijing Language and Culture University Beijing China, autor correspondente), Peng Duan (0000-0003-0511-5651, Beijing Language and Culture University Beijing China) |
| Ano | 2024 |
| Volume | 57 |
| Fascículo | 2 |
| Páginas | 550-580 |
| Data de publicação | 2024-01-22 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Foreign Language Annals (JOURNAL) |
| Identificadores do periódico | ISSN: 0015-718X • E-ISSN: 1944-9720 |
| Editora | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/flan.12748 |
| OpenAlex | W4391107760 |
| Idioma | EN |
| Citações recebidas | 7 |
| Referências citadas | 117 |
The popularity of virtual reality (VR) technologies has increased since the onset of the COVID‐19 pandemic. However, there is a paucity of meta‐analytic studies that have investigated the use of VR technologies in language education. This current study addresses this gap by conducting a systematic analysis of 41 randomized controlled studies conducted between 2008 and 2021, examining the effects of VR technologies on language educational outcomes. The findings indicate that VR technologies reduce anxiety levels while enhancing motivation, performance, satisfaction, and self‐efficacy in language learning when compared to traditional learning methods. These outcomes are observed regardless of whether learners engage with immersive or nonimmersive environments and whether they use head‐mounted displays or nonhead‐mounted displays. Future research can investigate the impact of VR on intercultural communicative competence and collaborative problem‐solving abilities
Anxiety · Competence (human resources · Human–computer interaction · Medical education · Popularity · Self-efficacy · Virtual reality · Applied Psychology · Communication in Education and Healthcare · Computer Science · Psychology · Social Psychology · Subtitles and Audiovisual Media · Virtual Reality Applications and Impacts
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| Obras citantes distintas | 7 |
|---|---|
| Citações por ano | 7 |
| Intervalo de citações | 2025 - 2026 (2) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 7 |