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Playing a new game—An argument for a teacher‐focused field around games and play in language education

Dados Bibliográficos

ID8937883
AutoresJames York (0000-0003-1667-7107, Division of Liberal Arts, Natural, Social and Health Sciences Tokyo Denki University Tokyo Japan, autor correspondente), Frederick Poole (0000-0001-6205-7377, Center for Language Teaching Advancement Michigan State University East Lansing Michigan USA), Jonathan deHaan (0000-0002-4775-4112, Faculty of International Relations University of Shizuoka Shizuoka Japan)
Ano2021
Volume54
Fascículo4
Páginas1164-1188
Data de publicação2021-11-06
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoForeign Language Annals (JOURNAL)
Identificadores do periódicoISSN: 0015-718X • E-ISSN: 1944-9720
EditoraWiley (PUBLISHER • GB)
DOI10.1111/flan.12585
OpenAlexW3213093038
IdiomaEN
Citações recebidas3
Referências citadas72

In this paper, we argue that current research on games in language education, predominantly framed as “digital game‐based language learning” (DGBLL), is lacking details regarding the role of teachers, or more precisely, the verbalization of the pedagogical underpinnings, scaffolds, and techniques teachers use to successfully integrate games and play in their teaching contexts. Thus, we propose a new direction of research that emphasizes the importance of teachers in game‐based language learning and argue for the necessity of an inclusive field of inquiry that is open to the diverse instantiations of games and play which exist outside the current scope of DGBLL. This new field places teachers and a deeper consideration of the connections between play and learning at the center of an approach to studying the intersection and implementation of games and language teaching. We present three “ludic language pedagogy” (LLP) studies which demonstrate what teaching with and around games looks like. Finally, we propose numerous avenues of further inquiry for teachers and researchers to advance the field of LLP

Argument (complex analysis · Field (mathematics · Game studies · Intersection (aeronautics · Language acquisition · Mathematics education · Pedagogy · Scope (computer science · Artificial Intelligence · Computer Science · Digital Games and Media · Educational Games and Gamification · EFL/ESL Teaching and Learning · Engineering · Psychology

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Obras citantes distintas3
Citações por ano1,5
Intervalo de citações2024 - 2026 (3)
Velocidade de citaçãocurrent
Altamente citadoNão
Tipos de citaçãoNeutras: 3
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