Gerontechnology
Journal Data
| Type | JOURNAL |
|---|---|
| Publisher | International Society for Gerontechnology (NL) |
| ISSN | 1569-1101 / 1569-111X |
| Scopus | 19900193807 |
| OpenAlex | S66526724 |
| Website | https://api.elsevier.com/content/serial/title/issn/1569-1101 |
| Total publications | 4 |
| Coverage period | 2001 - 2024 |
| Country | NL |
| Language | EN |
| Access | Open Access |
| Indexing | DOAJ indexed • Scopus indexed |
| Impact factor | 6 |
| SJR | 0.18 (Q4) |
| SNIP | 0.144 |
| CiteScore | 0.6 |
| Female authorship share | 68.1% |
Biomedical Engineering · Geriatrics and Gerontology · Gerontology · Aging and Gerontology Research · Aging, Elder Care, and Social Issues · AI in Service Interactions · Assistive Technology in Communication and Mobility · Balance, Gait, and Falls Prevention · BIM and Construction Integration
Assistive social robots in elderly care
Assistive social robots, a particular type of assistive robotics designed for social interaction with humans, could play an important role with respect to the health and psychological well-being of the elderly. Objectives: Assistive social robots are believed to be useful in eldercare for two reasons, a functional one and an affective one. Such robots are developed to function as an interface for the elderly with digital technology, and to help i…
Older adults and video gaming for leisure
Background Video games are often designed by younger adults for younger adults. When older adults are considered targets of game design, the focus is often not on leisure, but rehabilitation (e.g., cognitive training, stroke recovery, physical therapy). Commercial video games, if they are aimed toward older adult consumers at all, are typically marketed based on older adults' concerns about cognitive decline. Although there have been extensive in…
Approaches to universal design in Japanese technological industries
Japanese industry, in response to its rapidly ageing society and the wide range of capabilities that accompanies its changing demographic, has embraced a universal design (UD) approach to develop and promote ‘universal’ products for the Japanese marketplace. This paper reports on the findings of a study of universal products designed by Japanese technological industries. It examines the relationships between designers, users, companies and their …
Improving Life Quality by Countering Design Exclusion
This paper concerns itself with design exclusion, and strategies developed to counter this at the Royal College of Art (RCA), in London. It showcases work resulting from the DesignAge programme, from ‘design for our future selves’, an annual competition for final year MA students at the RCA, and most recently, from the Helen Hamlyn Research Associates Programme, with teams of recent RCA Masters graduates with major companies and voluntary sector …
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Improving Life Quality by Countering Design Exclusion
This paper concerns itself with design exclusion, and strategies developed to counter this at the Royal College of Art (RCA), in London. It showcases work resulting from the DesignAge programme, from ‘design for our future selves’, an annual competition for final year MA students at the RCA, and most recently, from the Helen Hamlyn Research Associates Programme, with teams of recent RCA Masters graduates with major companies and voluntary sector …
Approaches to universal design in Japanese technological industries
Japanese industry, in response to its rapidly ageing society and the wide range of capabilities that accompanies its changing demographic, has embraced a universal design (UD) approach to develop and promote ‘universal’ products for the Japanese marketplace. This paper reports on the findings of a study of universal products designed by Japanese technological industries. It examines the relationships between designers, users, companies and their …
Older adults and video gaming for leisure
Background Video games are often designed by younger adults for younger adults. When older adults are considered targets of game design, the focus is often not on leisure, but rehabilitation (e.g., cognitive training, stroke recovery, physical therapy). Commercial video games, if they are aimed toward older adult consumers at all, are typically marketed based on older adults' concerns about cognitive decline. Although there have been extensive in…
Assistive social robots in elderly care
Assistive social robots, a particular type of assistive robotics designed for social interaction with humans, could play an important role with respect to the health and psychological well-being of the elderly. Objectives: Assistive social robots are believed to be useful in eldercare for two reasons, a functional one and an affective one. Such robots are developed to function as an interface for the elderly with digital technology, and to help i…