Live Coding in Music Theater—A Comprehensive Technique? The Case of Dumrul and the Grim Reaper
Bibliographic Data
| ID | 10264264 |
|---|---|
| Authors | Selçuk Artut (0000-0001-7323-7234, Selçuk Artut, Sabancı University, Istanbul, Turkey. Email: [email protected]. Website: www.selcukartut.com., corresponding author) |
| Year | 2023 |
| Volume | 56 |
| Issue | 2 |
| Pages | 199-204 |
| Publication date | 2023-04-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | MIT Press (PUBLISHER • US) |
| DOI | 10.1162/leon_a_02338 |
| OpenAlex | W4308272192 |
| Language | EN |
| References cited | 12 |
The author analyzes the play Dumrul and the Grim Reaper as a case study to explore the possibilities of live coding in the context of music theater. The live coding method, which focuses on a single main application window, allows one to effectively execute several distributed tasks simultaneously, such as music composition, sound design, sound effects, and musical performance in real-time without losing track of the theatrical text’s flow. In terms of the compositional approach, live coding will be proposed as a holistic sound and music creation technique that centers on using textual systems to depict elaborate forms of artistic expression
Acoustics · Art · Coding (social sciences) · Expression (computer science) · Live Streaming · Multimedia · Musical · Musical expression · Programming language · Sociology · Sound (geography) · Sound design · Speech recognition · Visual arts · Computer Science · Digital Games and Media · Music Technology and Sound Studies · Theatre and Performance Studies
| Highly cited | No |
|---|