Artistic Practice as Construction and Cultivation of Knowledge Space
Bibliographic Data
| ID | 10268074 |
|---|---|
| Authors | Wolfgang Strauss (0000-0001-5061-4797, MARS-Exploratory Media Lab, Fraunhofer Institute for Media Communication, Schloss Birlinghoven D-53754 Sankt Augustin, Germany. E-mail: <>, corresponding author), Monika Fleischmann (0000-0001-9023-5150, MARS-Exploratory Media Lab, Fraunhofer Institute for Media Communication, Schloss Birlinghoven D-53754 Sankt Augustin, Germany. E-mail: <>. Web: ., corresponding author) |
| Year | 2004 |
| Volume | 37 |
| Issue | 2 |
| Pages | 141-146 |
| Publication date | 2004-04-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | MIT Press - Journals (PUBLISHER) |
| DOI | 10.1162/0024094041139229 |
| OpenAlex | W2177682016 |
| Language | EN |
| Citations received | 1 |
| References cited | 1 |
This article presents the netzspannung.org Internet platform, a media laboratory on the Internet that not only collects high-quality information on digital culture and media production but also interlinks this information, contextualizes it and makes it available on-line as a constantly expanding knowledge space that, like a library, can be explored by the public as an interactive installation and an educational space. In the broadest sense, the aim of this project is to visualize and semantically network information to create “knowledge spaces” that can be explored interactively and in real time and that are accessible to the user through play. Technologies, online tools and intuitive interfaces are being developed that support communication between the digital and physical spaces and investigate new forms of knowledge acquisition as “knowledge-based arts.”
Cyberculture · Digital media · Human–computer interaction · Information space · Knowledge management · Knowledge space · Multimedia · Quality (philosophy) · Space (punctuation) · The arts · The Internet · Visual arts · World Wide Web · Augmented Reality Applications · Computer Science · Interactive and Immersive Displays · Virtual Reality Applications and Impacts
| Unique citing works | 1 |
|---|---|
| Citations per year | 0.17 |
| Citation span | 2020 - 2020 (1) |
| Citation velocity | historical |
| Highly cited | No |