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The Choreography of the Creative Process

Drawing in Time and Space

Bibliographic Data

ID10272789
AuthorsAmit Zoran (0000-0002-9673-9779, Hebrew University of Jerusalem, corresponding author), Amit Raphael Zoran (Amit Raphael Zoran, Hybrid Lab at the School of Computer Science and Engineering, The Hebrew University of Jerusalem, Israel. Email: [email protected].), Nir Dick (Nir Dick, Hybrid Lab at the School of Computer Science and Engineering, The Hebrew University of Jerusalem, Israel. Email: [email protected]., corresponding author), Naama Glauber (Naama Glauber, Hybrid Lab at the School of Computer Science and Engineering, The Hebrew University of Jerusalem, Israel. Email: [email protected]., corresponding author)
Year2021
Volume54
Issue6
Pages643-648
Publication date2021-12-22
Open AccessNo
TypeARTICLE
VenueLeonardo (JOURNAL)
Journal identifiersISSN: 0024-094X • E-ISSN: 1530-9282
PublisherMIT Press - Journals (PUBLISHER)
DOI10.1162/leon_a_02014
OpenAlexW3112353698
LanguageEN
References cited10

This article provides a new perspective on the contribution of computers to visual art, exploring how the visual product’s aesthetic qualities and the making process itself can render a hybrid artistic outcome. A medium that unifies the physical product with the spirit of the making process has innovative potential for computational artistic practice. The article demonstrates various techniques to visualize artists’ motor performance in activities such as drawing and carving. The authors digitally track artists’ movements and computer graphic tools to expose expressive performance, highlight working styles and bring their strokes’ hidden paths to the artwork’s forefront. The authors discuss contextual application of this form of visualization to new domains of visual art

Aesthetics · Art · Carving · Choreography · Dance · Human–computer interaction · Perspective (graphical) · Process (computing) · Product (mathematics) · Space (punctuation) · Visual arts · Visualization · Art, Technology, and Culture · Artificial Intelligence · Augmented Reality Applications · Computer Science · Interactive and Immersive Displays

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Highly citedNo

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