The Adventures of MouseGirl
A Data Visualization Project Points to the Need for STEAM in American Education
Bibliographic Data
| ID | 10274901 |
|---|---|
| Authors | Hannah Lee (0000-0001-5944-6654, Hannah Lee, University of Tennessee, Knoxville, Biochemistry, Cellular and Molecular Biology Department, 309 Ken and Blaire Mossman Building, 1311 Cumberland Avenue, Knoxville, TN 37996, U.S.A. Email: [email protected]., corresponding author) |
| Year | 2025 |
| Volume | 58 |
| Issue | 3 |
| Pages | 283-287 |
| Publication date | 2025-06-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | MIT Press (PUBLISHER • US) |
| DOI | 10.1162/leon_a_02616 |
| OpenAlex | W4402741969 |
| Language | EN |
| References cited | 7 |
The author’s unique arts-science research experience in visualizing complex mouse brain data underscores the need to incorporate increasingly popular STEAM curricula into standard education. This is a view that many others, both students and professors, have shared after achieving their own successes in improving learning and accessibility through STEAM methods. These successes also show the importance of incorporating the arts into STEM education. In this article, the author discusses her data visualization in the context of advocating for STEAM education and transdisciplinary collaborations
Adventure · Art · Art history · Engineering ethics · Mathematics education · Perspective (graphical) · Sociology · Visual arts · Visualization · Artificial Intelligence · Computer Science · Educational Games and Gamification · Engineering · Online Learning and Analytics · Psychology · Teaching and Learning Programming
| Highly cited | No |
|---|