"The Cyberbiological Worlds of "Nerve Garden
A Test Bed for VRML 2.0
Bibliographic Data
| ID | 10276474 |
|---|---|
| Authors | Bruce Damer (0000-0003-3184-6781, corresponding author) |
| Year | 1998 |
| Volume | 31 |
| Issue | 5 |
| Pages | 389 |
| Publication date | 1998-01-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | JSTOR (PUBLISHER) |
| DOI | 10.2307/1576603 |
| OpenAlex | W2314854922 |
| Language | EN |
Nerve Garden is an environment designed to allow users to “plant a seed in cyberspace.” It was conceived in early 1996 as a test bed for VRML 2.0 technology. Nerve Garden I , demonstrated for five days as a hands-on installation at SIGGRAPH 97, achieved several milestones, including the creation of a cross-platform, all-Java, client-server VRML 2.0 architecture; the generation of VRML using fractal algorithms; and the ability for users to place objects into a multi-user persistent VRML scene through a two-stage 3D experience. Nerve Garden II , currently under development, will broaden this test bed to encompass: neural-network control of scenegraph evolution and behavior through an engine called Nerves; streaming of world geometry through the transmission of generative algorithms; integration with a database to permit garden cloning and persistent storage; and development of Nerves and its related programming language, NerveScript, into a general-purpose behavioral and control mechanism for a broad range of VRML and Internet applications. The authors hope that Nerve Garden may become a strong platform for larger-scale shared object spaces
Art · Computer graphics (images) · Human–computer interaction · Virtual reality · VRML · Cellular Automata and Applications · Computer Science · Data Visualization and Analytics · Slime Mold and Myxomycetes Research
| Citation velocity | historical |
|---|---|
| Highly cited | No |