Posture Platform and The Drawing Room
Virtual Teleportation in Cyberspace
Bibliographic Data
| ID | 10279183 |
|---|---|
| Authors | Luc Courchesne (Society for Arts and Technology, corresponding author), Emmanuel Durand (0000-0002-1378-8330, Society for Arts and Technology, corresponding author), Bruno Roy (0000-0002-7498-7149, Society for Arts and Technology, corresponding author) |
| Year | 2014 |
| Volume | 47 |
| Issue | 4 |
| Pages | 367-374 |
| Publication date | 2014-08-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | MIT Press - Journals (PUBLISHER) |
| DOI | 10.1162/leon_a_00842 |
| OpenAlex | W4243560960 |
| Language | EN |
| References cited | 1 |
Three-hundred-sixty-degree audio/visual immersion and the restoration of non-verbal communication cues are essential features for interfaces inviting the human body in cyberspace. The Posture Platform is a network of bases that offers access to a shared virtual environment. Each base is composed of an immersive 360-degree visual display, a surround-sound system, an array of image capture devices, a microphone, an omnidirectional controller/pointer, and a computer with wifi and an internet connection. The Drawing Room is the most recent virtual space developed for the platform. It invites participants to a blank shared space where they draw their own environment collaboratively. The platform, and the project it hosts, is an example of the art, design, and engineering challenges and opportunities associated with development of inhabitable cyberspace
Cyberspace · Human–computer interaction · Multimedia · Omnidirectional antenna · Shared space · Space (punctuation) · Telecommunications · Teleportation · The Internet · Virtual reality · World Wide Web · Augmented Reality Applications · Computer Science · Interactive and Immersive Displays · Teleoperation and Haptic Systems
| Highly cited | No |
|---|