Ascending in Space Dimensions
Digital Crafting of M.C. Escher's Graphic Art
Bibliographic Data
| ID | 10280642 |
|---|---|
| Authors | Galina Pasko (0000-0001-9688-1698, British Institute of Technology and E-commerce), Alexander Pasko (0000-0002-4785-7066, Alexander Pasko (educator), Bournemouth University, U.K..), Turlif Vilbrandt (Turlif Vilbrandt (researcher), Digital Materialization Group, Japan..), Arnaldo Luis Lixandrão Filho (0000-0002-8343-8942, Arnaldo Luis Lixandrão Filho (researcher), Three-Dimensional Technologies Division, Centro de Tecnologia da Informação Renato Archer (CTI), Brazil..), Jorge Vicente Lopes da Silva (0000-0002-2347-5215, Jorge Vicente Lopes da Silva (researcher), Three-Dimensional Technologies Division, Centro de Tecnologia da Informação Renato Archer (CTI), Brazil..) |
| Year | 2011 |
| Volume | 44 |
| Issue | 5 |
| Pages | 411-416 |
| Publication date | 2011-10-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | MIT Press - Journals (PUBLISHER) |
| DOI | 10.1162/leon_a_00241 |
| OpenAlex | W2092365743 |
| Language | EN |
M.C. Escher's artwork has inspired and arguably even informed computer science, as well as geometric and shape modeling. Even today, much of his work poses challenges to conventional digital shape modeling systems. The authors introduce several interesting problems presented by Escher's graphic artworks and describe their use of a novel approach, based on implicit surfaces and their extension (Function Representation), to produce 2D, 2.5D and 3D computer models. They also discuss several physical objects or sculptures based on these models, crafted using digital fabrication processes
Art · Art history · Computer graphics (images) · Digital art · Escher · Human–computer interaction · Programming language · Representation (politics) · Sculpture · Space (punctuation) · Visual arts · 3D Shape Modeling and Analysis · Architecture and Computational Design · Art, Technology, and Culture · Computer Science
| Highly cited | No |
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