What Does Augmented Reality Mean as a Medium of Expression for Computational Artists
Bibliographic Data
| ID | 10282966 |
|---|---|
| Authors | Clara Chevalier (0000-0003-4764-1078, University of Sussex, corresponding author), Christie Kiefer (0000-0002-3329-1938, University of Sussex, corresponding author) |
| Year | 2020 |
| Volume | 53 |
| Issue | 3 |
| Pages | 263-267 |
| Publication date | 2020-05-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Leonardo (JOURNAL) |
| Journal identifiers | ISSN: 0024-094X • E-ISSN: 1530-9282 |
| Publisher | MIT Press (PUBLISHER • US) |
| DOI | 10.1162/leon_a_01740 |
| OpenAlex | W2800875431 |
| Language | EN |
| Citations received | 2 |
| References cited | 3 |
As augmented reality (AR) quickly evolves with new technological practice, there is a growing need to question and reevaluate its potential as a medium for creative expression. The authors discuss AR within computational art, framed within AR as a medium, AR aesthetics and applications. The Forum for Augmented Reality Immersive Instruments (ARImI), a two-day event on AR, highlights both possibilities and fundamental concerns for continuing artworks in this field, including visual bias, sensory modalities, interactivity and performativity. The authors offer a new AR definition as real-time computationally mediated perception
Aesthetics · Art · Augmented reality · Epistemology · Expression (computer science) · Field (mathematics) · Human–computer interaction · Interactivity · Mixed reality · Modalities · Multimedia · Perception · Performativity · Social science · Sociology · Visual arts · Augmented Reality Applications · Computer Science · Interactive and Immersive Displays · Mathematics · Philosophy · Virtual Reality Applications and Impacts
| Unique citing works | 2 |
|---|---|
| Citations per year | 0,4 |
| Citation span | 2021 - 2021 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 2 |