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Playing games

The salience of social cues and group norms in eliciting aggressive behaviour

Bibliographic Data

ID11011843
AuthorsMegan Hughes (0000-0002-7188-3221, University of Cape Town), M Amanda Hughes (University of Cape Town), Johann Louw (0000-0002-4557-1996, University of Cape Town)
Year2013
Volume43
Issue2
Pages252-262
Publication date2013-06-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSouth African Journal of Psychology (JOURNAL)
Journal identifiersISSN: 0081-2463 • E-ISSN: 2078-208X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/0081246313482629
OpenAlexW2162811414
LanguageEN
Citations received3
References cited31

The rise in new communication technologies makes anonymous interactions increasingly possible, extending the possibilities for understanding the effects of anonymity on the behaviour of individuals. Theories of deindividuation and dehumanisation propose that anonymity will automatically lead to aggressive and antisocial behaviour, while the Social Identity Model of Deindividuation Effects adds that the social environment can mediate this effect. The first phase of this study was created to test the Social Identity Model of Deindividuation Effects prediction of the role of the social environment. A quasi-experimental design was used within the online computer gaming environment as a testing platform. The results of this phase point to the salience of competitive environments in inducing aggressive behaviour (an effect that may be heightened by large group sizes and human-player opponents). Due to the unusual nature of the results of the first phase, a follow-up study was conducted as a further exploration of the results through open discussions held on various South African gaming-related forums. A number of important themes emerged from these dialogues, specifically that of aggression in others, personal investment, stress relief, and gender. Overall, the results of both phases of this study offer support for the Social Identity Model of Deindividuation Effects model and suggestions of new avenues for future researchers to explore

Aggression · Anonymity · Cognitive psychology · Collective identity · Computer security · Dehumanization · Salience (neuroscience) · Social group · Social identity theory · Bullying, Victimization, and Aggression · Digital Games and Media · Hate Speech and Cyberbullying Detection · Psychology · Social Psychology

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Unique citing works3
Citations per year0.75
Citation span2022 - 2023 (2)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 3

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