Simulation Games
One More Tool on the Pedagogical Shelf
Bibliographic Data
| ID | 11064124 |
|---|---|
| Authors | Dean S Dorn (corresponding author) |
| Year | 1989 |
| Volume | 17 |
| Issue | 1 |
| Pages | 1 |
| Publication date | 1989-01-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Teaching Sociology (JOURNAL) |
| Journal identifiers | ISSN: 0092-055X • E-ISSN: 1939-862X |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.2307/1317920 |
| OpenAlex | W2090232104 |
| Language | EN |
| Citations received | 55 |
| References cited | 25 |
This article presents an extensive review of the literature on simulation games for teaching and learning, with a special emphasis on sociology. The key features of simulation gaming are discussed by addressing the following questions: What are simulation games? What are they designed to teach? On what learning theory are they based ? How effective have they been? What are the problems involved in using them? How should they be used properly? What are some popular simulation games relevant to instruction in sociology? This paper is addressed to teachers of sociology who are using simulation games currently, those who wish to return to using them, and those who are interested in using them for the first time. The paper argues that even though simulation games long ago passed their peak of popularity, they are still alive and well and offer instructors of sociology one more tool on the pedagogical shelf
Higher education · Mathematics education · Off the shelf · Pedagogy · Political science · Sociology · Computer Science · Contemporary Sociological Theory and Practice · Innovative Teaching Methodologies in Social Sciences · Psychology
Inserção de jogadores virtuais em jogos de papéis para uso em sistemas de apoio à decisão em grupo
Simulating the Foreign Policy Decision-Making Process in the Undergraduate Classroom
Intersectionopoly
Bootstrapping and Portability in Simulation Design
Reimagining Conflict Management Pedagogy through Fantastical Role-Play Simulations
Evaluation of Mind Games Activity in Mathematics Lesson With Teachers' Opinions in Vocational High School Example
Situating and Sequencing Quagmire
Aprendizado ativo nas relações internacionais
Serious games on environmental management
More than a Game
Gaming across scale in peri-urban water management
Building Resources for Simulations
Prisoners at Midnight
Do Role-Playing Simulations Generate Measurable and Meaningful Outcomes? A Simulation’s Effect on Exam Scores and Teaching Evaluations
Simulating the European Union
Demonstrating the Social Construction of Race
Reversal of Fortune
Teaching Inequality
Barriers to Collective Action
Bringing PCs into Introductory Sociology Courses
Teaching about Institutional Discrimination and the Controversies of Affirmative Action
Study in Depth
Teaching about Inequality
An Approach to Organizing the Undergraduate Social Science Major around Learning Outcomes
Decentring ingenuity
Strategic insights from simulation gaming of AI race dynamics
Frequently used Active Learning Techniques and Their Impact
Confronting Student Prejudice with "Mario Kart" Nintendo Wii
Simulations and Social Empathy
Practical barriers in using educational computer games
Social stratification and life chances
Overcoming inertia
Where’s the Diplomacy in Diplomacy? Using a Classic Board Game in “Introduction to International Relations”
Going Beyond the Existing Consensus
Teaching with SimCity
Challenging the Constitution
Developing Immersive Simulations
Making the best of things or collective escapism? Higher education teaching journals, 1989–90
Signals, Symbols, and Vibes
Social Exchange Theory as a Conceptual Framework for Teaching the Sociological Perspective
BAC and Beer
Do Sociology Courses Make More Empathetic Students? A Mixed-Methods Study of Empathy Change in Undergraduates
Choices and Chances
That's Not Fair!”
Playing Spent
Using a Hypothetical Distribution of Grades to Introduce Social Stratification
Illustrating the Nature of Social Inequality with the Simulation Star Power
Beat the Bourgeoisie
The Game of Social Life
Embodying Sociological Mindfulness
Beyond Race, Gender, and Class
An Old Tool Reexamined
Understanding the World of High School Sociology
How to Punch Someone and Stay Friends
The Use of a Middle East Crisis Simulation in an International Relations Course
Gaming
Moral Education through Gaming-Simulation in Sociology Courses
The Experiential Teaching of Basic Social Concepts
A Simulation Approach to Teaching Survey Sampling
A Noncompetitive Game Based on Community Theory
The Bureaucratization Process and Its Effects
Simulation and Gaming and the Teaching of Sociology
Matesim
Assessing Interactive Modes of Sociology Instruction
Simulated Research Experiences for Use in Teaching Research Methods
Simple Games for Teaching Sociological Perspectives
Student Evaluations of a Simulation Game
Providing Referents for Sociological Concepts
Social indicators, policy analysis and simulation
The Hopkins Games Program
Group Variables and Gaming Success
Some Current Research On Effectiveness of Educational Simulations
The Use of Simulation Games in Teaching Family Sociology
Bubblegum and Surplus value
The Differential Impact of a Game Simulating a Community Disaster
Introduction
Influences Detrimental To Simulation Gaming
Sex Role Games
Problems in the Structure and Use of Educational Simulation
Games with Simulated Environments in Learning
| Unique citing works | 55 |
|---|---|
| Citations per year | 1,53 |
| Citation span | 1990 - 2026 (37) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 53 |