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Gamifying place, reimagining publicness

The heterotopic inscriptions of Pokémon Go

Bibliographic Data

ID11268638
AuthorsOrlando Woods (0000-0001-9218-1264, Singapore Management University, Singapore, corresponding author)
Year2020
Volume42
Issue6
Pages1003-1018
Publication date2020-09-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueMedia Culture & Society (JOURNAL)
Journal identifiersISSN: 0163-4437 • E-ISSN: 1460-3675
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/0163443719890528
OpenAlexW2998374665
LanguageEN
Citations received19
References cited33

This article explores the transformative effects of augmented reality mobile games on society and space. By layering playfulness onto public space through a digital interface, augmented reality mobile games create a pervasive sense of play that can be accessed by players potentially anywhere, and at any time. Games like these can therefore be understood as heterotopic inscriptions on otherwise mundane environments. Since being released in 2016, Pokémon Go has become one of the most popular augmented reality games in the world. It gamifies place by embedding digital objects within public spaces; in doing so, it can bring about a reimagination of publicness by incentivising players to engage with places – and with each other – in ways that are structured by the competitive logics of play. Through an empirical examination of the playing of Pokémon Go in Singapore, I consider how the game gives rise to new modalities of emplaced meaning, new ways of navigating the city and increasingly public performances of private play. To conclude, I argue that research should continue to explore the gamifying effects of digital technologies on everyday life

Aesthetics · Art · Augmented reality · Epistemology · Everyday life · Game studies · Human–computer interaction · Internet privacy · Meaning (existential · Media studies · Reality television · Sociology · Transformative learning · Augmented Reality Applications · Computer Science · Digital Games and Media · Philosophy · Spatial and Cultural Studies

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  • Nothing Stays the Same

    Open Access•SF Luthfie Arguby Purnomo, SF Luthfie Arguby Purnomo SF Luthfie Arguby Purnomo…•Wacana Seni•2023

  • Applications, Approaches, and Ethics of the Extended Reality in Urban Design and Planning

    Amir Hajrasouliha•Journal of the American Planning…•2024

  • Methodological Reflections on Capturing Augmented Space

    Open Access•Moritz Schweiger, Jeffrey Wimmer•Media and Communication•2022

  • The Economy of Time, the Rationalisation of Resources

    Open Access•Orlando Woods•Games and Culture•2022

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    Open Access•Orlando Woods•Digital Geography and Society•2021

  • Pay to play? Subverting the digital economy of Pokémon Go in the smart city

    Open Access•Thomas Birtchnell, Pauline Mcguirk et al.•Digital Geography and Society•2020

  • The territoriality of teams

    Open Access•Orlando Woods•Mobile Media & Communication•2020

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    Open Access•Ingrid Richardson, L Hjorth et al.•New Media & Society•2020

  • Enhanced Community Through Augmented Reality

    Open Access•Kimberly A Lawler-Sagarin, Brad J Sagarin et al.•Psychological Reports•2023

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    Open Access•Orlando Woods•Transactions of the Institute of…•2020

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    Open Access•Michael Saker, Jordan Frith•Media Culture & Society•2020

  • "Doing it for the 'gram"? The representational politics of popular humanitarianism

    Open Access•Orlando Woods, Siew Ying Shee•Annals of Tourism Research•2021

  • The experiential value of gambling in f2p gamespaces

    Open Access•Orlando Woods•Convergence The International…•2025

  • Musical orientation in virtual space

    Philip Kirby•Social & Cultural Geography•2022

  • Heterotopia and the City

    H Heynen, Michiel Dehaene et al.•Heterotopia and the City•2008

  • The Ludic City

    Quentin Stevens•Ludic City•2007

  • Heterotopia in a postcivil society

    MICHIEL DEHAENE AND LIEVEN DE CAUTER•Heterotopia and the City•2008

  • Gaming in Social, Locative, and Mobile Media

    Open Access•L Hjorth, Ingrid Richardson•Gaming in Social, Locative and…•2014

  • What does Pokémon Go teach us about geography

    Open Access•Huiwen Gong, Robert Hassink et al.•Geographica Helvetica•2017

  • Turning life into a game

    Open Access•Jordan Frith•Mobile Media & Communication•2013

  • Pokémon GO

    Open Access•L Hjorth, Ingrid Richardson•Mobile Media & Communication•2017

  • Playful spaces? a social geography of children's play in Livingston, Scotland

    Joanne L Thomson, C Philo•Children s Geographies•2004

  • Playing and affective time-spaces

    Christopher Harker•Children s Geographies•2005

  • Probing with Pokémon

    Open Access•Jihyun Kim, Kelly Merrill et al.•The Social Science Journal•2018

  • Geographies of public space

    Open Access•J Qian•Progress in Human Geography•2018

  • Digital turn, digital geographies

    Open Access•James Ash, Rob Kitchin et al.•Progress in Human Geography•2016

  • Everyday life and locative play

    Open Access•Michael Saker, Leighton Evans•Media Culture & Society•2016

  • The politics of things’

    Open Access•Wendy Willems•Media Culture & Society•2019

  • Playing on the digital commons

    Open Access•Sarah Coleman, SARAH R COLEMAN et al.•Media Culture & Society•2007

  • Domestication by Cappuccino or a Revenge on Urban Space? Control and Empowerment in the Management of Public Spaces

    Open Access•Rowland Atkinson•Urban Studies•2003

  • Agency and governance

    Open Access•Benjamin Feldman•Geoforum•2018

  • The New Public Sphere

    Open Access•Manuel Castells•The Annals of the American…•2008

  • Homo ludens

    Johan Huizinga•Homo Ludens•2008

  • The Geographies of Heterotopia

    Open Access•Peter Johnson•Geography Compass•2013

  • Ludic geographies

    Open Access•Tara Woodyer•Geography Compass•2012

  • Mobilising Dissent in a Digital Age

    Orlando Woods•Geopolitics•2021

  • More-than-human playful politics in young people's practices of dwelling with the city

    Noora Pyyry, Stefano Tani•Social & Cultural Geography•2019

  • Worlds of Affect

    Open Access•Isabel Shaw, Ian Graham Ronald Shaw et al.•Environment and Planning A…•2009

  • The digital subversion of urban space

    Orlando Woods•Social & Cultural Geography•2020

  • Foucault's Heterotopia and Children's Everyday Lives

    Open Access•Sara Mcnamee, Sara Ann McNamee•Childhood•2000

  • The Erosion of Public Space and the Public Realm

    Open Access•Setha M Low•City & Society•2006

Unique citing works19
Citations per year3,17
Citation span2020 - 2025 (6)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 18
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