Character, audience agency and transmedia drama
Bibliographic Data
| ID | 11269039 |
|---|---|
| Authors | Elizabeth Evans (0000-0002-6594-5967, University of Nottingham, corresponding author), Elizabeth Jane Evans (Nottingham University, UK,) |
| Year | 2008 |
| Volume | 30 |
| Issue | 2 |
| Pages | 197-213 |
| Publication date | 2008-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Media Culture & Society (JOURNAL) |
| Journal identifiers | ISSN: 0163-4437 • E-ISSN: 1460-3675 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/0163443707086861 |
| OpenAlex | W2135426485 |
| Language | EN |
| Citations received | 14 |
| References cited | 11 |
Changes in the television industry with regards to the development of new media technologies are having a significant impact on audience engagement with television drama. This article explores how the internet is being used to extend audience engagement onto platforms other than the television set to the point where television drama should increasingly be reconsidered as trans-media drama. However audience engagement with the various elements of a trans-media drama text is complex. By exploring audience attitudes towards character in the British television series Spooks and its associated online games, this article argues that in an increasingly converged media landscape audiences transfer values between platforms. Consequently the audience's perception of control in relation to their engagement with a trans-media drama text such as Spooks becomes complicated with values associated with television proving key to their engagement with the same fictional world in the form of games
Advertising · Agency (philosophy · Art · Audience response · Business · Drama · Key (lock · Literature · Media studies · New media · Political science · Social science · Sociology · Telecommunications · Television studies · The Internet · World Wide Web · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Law · Media, Gender, and Advertising
Transmedia storytelling during the Covid-19 pandemic
Resepsi Penggemar Terhadap Karakter Anime Shounen My Hero Academia, Attack on Titan dan Hunter X Hunter
The machine without the ghost
“I’ve walked this street”
Bolton Storyworld — You make the story? Assessing a transmedia narrative/work in progress
Modes of Esports Engagement in Overwatch
Interviews within experimental frameworks
La recepción televisiva española en la era multipantalla
Panorama Das Pesquisas Do Gi Ficção Televisiva E Narrativa Transmídia Da Alaic
Live co-produced news
El proceso productivo del videojuego
El relato por otros medios
Co-opting Transmedia Consumers
Negotiating new racism
| Unique citing works | 14 |
|---|---|
| Citations per year | 0,88 |
| Citation span | 2010 - 2022 (13) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 13 |