Why Does Social Virtual Reality Feel So Real? A Phenomenological Study of Spatiality, Embodiment, and Continuity Between Digital and Physical Realities
Bibliographic Data
| ID | 11275417 |
|---|---|
| Authors | Maria Erofeeva (0000-0002-0874-5272, Université Libre de Bruxelles, corresponding author) |
| Year | 2026 |
| Volume | 49 |
| Issue | 1 |
| Pages | 223-245 |
| Publication date | 2026-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Human Studies (JOURNAL) |
| Journal identifiers | ISSN: 0163-8548 • E-ISSN: 1572-851X |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s10746-025-09796-z |
| OpenAlex | W4411279765 |
| Language | EN |
| Citations received | 1 |
| References cited | 36 |
Aesthetics · Epistemology · Human–computer interaction · Linguistics · Modern philosophy · Phenomenology (philosophy · Political philosophy · Political science · Politics · Social reality · Sociolinguistics · Sociology · Virtual reality · Computer Science · Philosophy · Psychology · Social Psychology · Virtual Reality Applications and Impacts
The “Waste Land” of the Digitalized Life-World
The (Dis-)Entanglement of Knowledge and Experience in a Datafied Life-World
Making Music Together
Body Work
Toward a Taxonomy of Copresence
On the Multimodal Resolution of a Search Sequence in Virtual Reality
Can AI explain AI? Interactive co-construction of explanations among human and artificial agents
Too tired to connect
Collected Papers II
Collected Papers I
Blended origo — Deixis in virtual reality
The Phenomenology of the “Other” in Computer Game Worlds
Hybrid Space revisited
Respecifying Mediated Interaction
The Phenomenology of Telephone Space
Phenomenology, Pokémon Go, and Other Augmented Reality Games
Being Together, Worlds Apart
Virtualization of the life-world
Appresentation and Simultaneity
Phenomenology of Online Spaces
Consociated Contemporaries as an Emergent Realm of the Lifeworld
Coming of Age in Second Life
That’s what the dream says
The Undersea Network
The Symbol and the Theory of the Life-World
Whose turn is it anyway? Latency and the organization of turn-taking in video-mediated interaction
Mobile Phone Communication
Corporeal Interactions inVRChat
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |