Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Armchair travel through video games

Stories from elsewheres and elsewhens

Bibliographic Data

ID11436690
AuthorsSerkan Uzunogullari (0000-0003-2866-3132, University of Sunderland, corresponding author)
Year2023
Volume42
Issue1
Pages133-146
Publication date2023-01-02
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueLeisure Studies (JOURNAL)
Journal identifiersISSN: 0261-4367 • E-ISSN: 1466-4496
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/02614367.2022.2153904
OpenAlexW4310519827
LanguageEN
Citations received6
References cited48

COVID-19 has caused stress, negative emotions, and a reduction in physical and social activity due to the lockdown measures that were necessary for public health. During this period, many had to negotiate professional and familial responsibilities and were challenged to carve out time for leisure indoors. Using autoethnography as a method of inquiry, this research explores ‘armchair travel’ through video games as a leisure activity. Therefore, the article discusses memories and feelings of escaping the confines of domestic space from the perspective of self. Armchair travel via video games may provide an endless array of sights and sensations, bringing up feelings of leisure and contentment when real-world isolation and restriction are the norms

Advertising · Aesthetics · Art · Autoethnography · Contentment · Feeling · Isolation (microbiology · Leisure activity · Media studies · Negotiation · Perspective (graphical · Sight · Social science · Sociology · Visual arts · Gender Studies · Impact of Technology on Adolescents · Media Influence and Health · Psychology · Social Psychology · Virtual Reality Applications and Impacts

  • From Controllers to Immersion

    Open Access•Serkan Uzunogullari, James D Johnson et al.•International Journal of Tourism…•2025

  • The Impact of Virtual Travel Experience in Gamescape on University Student-Players’ Travel Intention

    Xiaopeng Yang, Jun Gao et al.•Journal of China Tourism Research•2025

  • Playing vs. viewing

    Jiawei Gao, Hanyun Huang et al.•Geografiska Annaler Series B…•2026

  • From virtual to physical

    Open Access•Shufeng Lei, Jiwei Luo et al.•Tourism Management•2026

  • Flying casual

    Justin B Hopkins•Leisure Studies•2025

  • Lockdown leisure

    Jan Andre Lee Ludvigsen, Katherine Harrison et al.•Leisure Studies•2023

  • The Dialogic Imagination

    M M Bakhtin, Michael Holquist et al.•The Dialogic Imagination•1982

  • Evocative Autoethnography

    A P Bochner, Arthur Bochner et al.•Evocative Autoethnography•2016

  • Translation and Localisation in Video Games

    Miguel Á Bernal-Merino•Translation and Localisation in…•2014

  • Experiencing Narrative Worlds

    Richard J Gerrig, Richard Gerrig•Experiencing Narrative Worlds•1993

  • The Body in Culture, Technology and Society

    Chris Shilling•The Body in Culture, Technology…•2005

  • The Art of Game Design

    Jesse Schell•Arte de Game Design•2008

  • Unprecedented disruption of lives and work

    Open Access•Stephen X Zhang, Yifei Wang et al.•Psychiatry Research•2020

  • The psychological impact of quarantine and how to reduce it

    Open Access•Samantha K Brooks, Rebecca K Webster et al.•The Lancet•2020

  • Atari Age

    Michael Z Newman•Atari Age•2017

  • Mobile Screens

    Open Access•Nanna Verhoeff•Mobile Screens•2012

  • Understanding Counterplay in Video Games

    A Meades, Alan F Meades•Understanding Counterplay in…•2015

  • The Routledge Companion to Video Game Studies

    Bernard Perron, Mark J P Wolf et al.•Routledge Companion to Video Game…•2014

  • The Art of Videogames

    Open Access•Grant Tavinor•Art of Videogames•2009

  • Video Games and Storytelling

    Open Access•Souvik Mukherjee•Video Games and Storytelling•2015

  • Playing Video Games During the Covid-19 Pandemic and Effects on Players’ Well-Being

    Open Access•Matthew Barr, Alicia Copeland-Stewart•Games and Culture•2022

  • Video Games and Aesthetic Contemplation

    Open Access•P Atkinson, Farzad Parsayi•Games and Culture•2021

  • ‘These are the voyages …’

    Lesley Lawrence•Leisure Studies•2003

  • Beyond Their Actual Limits”

    Open Access•Yaeri Kim•Games and Culture•2022

  • Losing site

    Paul Hardin Kapp•Journal of Tourism and Cultural…•2012

  • Understanding Media Enjoyment

    Open Access•Melanie C Green, Timothy C Brock et al.•Communication Theory•2004

  • Cathartic corridors

    Gaspard Pelurson•Continuum•2020

  • Engineering space and time

    Open Access•Duncan Clarke, David B Clarke et al.•Journal of Historical Geography•2005

  • Gazing from the inside out during ethically heightened moments

    Dawn E Trussell•Leisure Studies•2010

  • Gendered time use at home

    M E Beck, Jeanne E Arnold•Leisure Studies•2009

  • Immersive narratives of ‘self-work’ in an experience society

    Mile•Leisure Studies•2019

  • Tourists’ virtual reality adoption

    Dario tom Dieck, M Claudia Tom Dieck et al.•Leisure Studies•2018

  • Auto-ethnography in leisure studies

    Léon Anderson, Mathew Austin•Leisure Studies•2012

  • (Re-)thinking digital leisure

    Michael Silk, Brad Millington et al.•Leisure Studies•2016

  • Towards typologies of virtual maltreatment

    Emma Kavanagh, Ian Jones et al.•Leisure Studies•2016

  • Relating to reptiles

    Kevin Markwell•Leisure Studies•2019

  • Does dispositional mindfulness moderate how individuals engage in their passions? An investigation into video games

    Devin J Mills•Leisure Studies•2019

  • Gender dynamics and the social and spatial organization of computer gaming

    Jo Bryce, Jason Rutter•Leisure Studies•2003

  • The benefits of playing video games

    Isabela Granic, Adam Lobel et al.•American Psychologist•2013

  • The Benefits of Frequent Positive Affect

    Sonja Lyubomirsky, Laura King et al.•Psychological Bulletin•2005

  • The Armchair Traveler's Guide to Digital Environmental Humanities

    Open Access•Finn Arne Jørgensen•Environmental Humanities•2014

  • Digital Games and Escapism

    Open Access•Gordon Calleja•Games and Culture•2010

  • Analytic Autoethnography, or Déjà Vu all Over Again

    Open Access•Norman K Denzin•Journal of Contemporary Ethnography•2006

Unique citing works6
Citations per year2
Citation span2023 - 2026 (4)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 6
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae