Video Game Development as Public History
Bibliographic Data
| ID | 11664718 |
|---|---|
| Authors | Darren Reid (0000-0002-1589-9608, corresponding author) |
| Year | 2024 |
| Volume | 46 |
| Issue | 1 |
| Pages | 74-107 |
| Publication date | 2024-02-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | The Public Historian (JOURNAL) |
| Journal identifiers | ISSN: 0272-3433 • E-ISSN: 1533-8576 |
| Publisher | University of California Press (PUBLISHER • US) |
| DOI | 10.1525/tph.2024.46.1.74 |
| OpenAlex | W4391656837 |
| Language | EN |
| Citations received | 3 |
Public historians have recently directed significant attention toward video games as a media form for engaging diverse audiences with participatory historical representations and arguments. Yet despite the availability of easy-to-use game creation tools, historians have been slow to adopt game development. I developed a video game, Ab Uno Sanguine, based on my PhD research to assess the practicality of game design as a venue for public history practice. This article reflects on my experiences in historical game development along the ADDIE (Analyze, Design, Develop, Implement, Evaluate) process of game production. This paper connects game studies, historical game studies, and digital public history scholarship to demonstrate how historians can become historian-developers to disseminate their research without a large budget or a professional game design team
Archaeology · Game design · Multimedia · Public history · Video game · Video game development · Computer Science · Digital Games and Media · Educational Games and Gamification · History
| Unique citing works | 3 |
|---|---|
| Citations per year | 3 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |