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Video Game Development as Public History

Bibliographic Data

ID11664718
AuthorsDarren Reid (0000-0002-1589-9608, corresponding author)
Year2024
Volume46
Issue1
Pages74-107
Publication date2024-02-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueThe Public Historian (JOURNAL)
Journal identifiersISSN: 0272-3433 • E-ISSN: 1533-8576
PublisherUniversity of California Press (PUBLISHER • US)
DOI10.1525/tph.2024.46.1.74
OpenAlexW4391656837
LanguageEN
Citations received3

Public historians have recently directed significant attention toward video games as a media form for engaging diverse audiences with participatory historical representations and arguments. Yet despite the availability of easy-to-use game creation tools, historians have been slow to adopt game development. I developed a video game, Ab Uno Sanguine, based on my PhD research to assess the practicality of game design as a venue for public history practice. This article reflects on my experiences in historical game development along the ADDIE (Analyze, Design, Develop, Implement, Evaluate) process of game production. This paper connects game studies, historical game studies, and digital public history scholarship to demonstrate how historians can become historian-developers to disseminate their research without a large budget or a professional game design team

Archaeology · Game design · Multimedia · Public history · Video game · Video game development · Computer Science · Digital Games and Media · Educational Games and Gamification · History

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Unique citing works3
Citations per year3
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

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