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A critical, analytical framework for the digital machine

Bibliographic Data

ID11935940
AuthorsCrystal Hall (0000-0003-1324-0364, Digital and Computational Studies, Bowdoin College, Brunswick, ME, USA, corresponding author), Eric Chown (0000-0002-7042-6619, Digital and Computational Studies, Bowdoin College, Brunswick, ME, USA), Fernando Nascimento (0000-0003-3568-3887, Digital and Computational Studies, Bowdoin College, Brunswick, ME, USA)
Year2021
Volume46
Issue4
Pages458-476
Publication date2021-10-02
Open AccessYes
TypeARTICLE
VenueInterdisciplinary Science Reviews (JOURNAL)
Journal identifiersISSN: 0308-0188 • E-ISSN: 1743-2790
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/03080188.2020.1865659
OpenAlexW3206515656
LanguageEN
References cited23

The Faculty of Digital and Computational Studies (DCS) at Bowdoin College proposes a critical, analytical framework, referred to as the ‘4As,’ as an interdisciplinary means to interpret, evaluate, and create the data, operations, and devices of computing across all domains of knowledge production. Following other disciplines that have developed in symbiotic relationships to one another, DCS puts computation in conversation with fields from across the arts, humanities, physical, and social sciences. Our foundational premise is the bidirectional influence between these disciplines and digital artifacts and computation. The 4As (artifact, architecture, abstraction, and agency) benefit from both the scepticism of the liberal arts in the face of ubiquitous digital processes and the analytical opening for examining questions pertaining to creative and imaginative alternatives to the digital and computational status quo. We provide an ultra-contemporary case study to demonstrate the framework in use

Abstraction · Agency (philosophy · Articulation (sociology · Artifact (error · Conversation · Data science · Epistemology · Human–computer interaction · Political science · Premise · Situated · Social science · Sociology · Status quo · The arts · Computer Science · Cybernetics and Technology in Society · Digital Games and Media · Ethics and Social Impacts of AI · Architecture · Artificial Intelligence

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Highly citedNo

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