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Geography games and simulations

Learning through experience

Bibliographic Data

ID11954343
AuthorsRex Walford (Bridge University, corresponding author)
Year1981
Volume5
Issue2
Pages113-119
Publication date1981-10-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueJournal of Geography in Higher Education (JOURNAL)
Journal identifiersISSN: 0309-8265 • E-ISSN: 1466-1845
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/03098268108708808
OpenAlexW2071230000
LanguageEN
Citations received10
References cited6

Simulation is becoming increasingly popular in teaching in higher education. Dissatisfaction with traditional teaching techniques such as the lecture, the need to understand processes and to teach problem‐solving skills are some of the reasons for this. The roots of simulation are in war‐gaming, in management and business studies, and in psychologists' approaches to 'experiential learning'. Simulation in geography developed in the late 1960s. The example of the Caribbean Fishing Game is used to demonstrate flexibility of gaming. Three styles of simulation are outlined: role‐play, operational games and individual exercises. To be most effective, simulations need to be carefully prepared and properly integrated into the course. Simulation's open‐endedness makes evaluation difficult

Business simulation · Experiential learning · Fishing · Flexibility (engineering · Knowledge management · Learning styles · Management · Mathematics education · Teaching method · Computer Science · Educator Training and Historical Pedagogy · Geography and Education Methods · Innovative Teaching Methodologies in Social Sciences · Psychology · Ecology

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  • The Software-Simulated Airworld

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  • Spatial organization

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  • Instructional Planning Systems

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Unique citing works10
Citations per year0,26
Citation span1987 - 2024 (38)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 10

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