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Children's perceptions of gender differences in social approval for playing electronic games

Bibliographic Data

ID11998684
AuthorsJeanne B Funk (University of Toledo, corresponding author), Debra D Buchman
Year1996
Volume35
Issue3-4
Pages219-231
Publication date1996-08-01
Open AccessYes
TypeARTICLE
VenueSex Roles (JOURNAL)
Journal identifiersISSN: 0360-0025 • E-ISSN: 1573-2762
PublisherSpringer Science+Business Media (PUBLISHER • DE)
DOI10.1007/bf01433108
OpenAlexW2041579994
LanguageEN
Citations received22
References cited26

Context (archaeology · Developmental psychology · Perception · Social environment · Sociology · Child Development and Digital Technology · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology

  • Demographic differences in perceived benefits from gamification

    Open Access•Jonna Koivisto, Juho Hamari•Computers in Human Behavior•2014

  • Violence exposure in real‐life, video games, television, movies, and the internet

    Open Access•Jeanne B Funk, Heidi Bechtoldt Baldacci et al.•Journal of Adolescence•2004

  • Understanding Factors that Shape Gender Attitudes in Early Adolescence Globally

    Open Access•Anna E Kågesten, Susannah Gibbs et al.•PLoS ONE•2016

  • Effects of Game Type on Children's Gender-Based Peer Preferences

    Open Access•Chris J Boyatzis, Michael Mallis et al.•Sex Roles•1999

  • TV Cartoon Programs

    Open Access•Beenish Zaheen•Pakistan Social Sciences Review•2020

  • A Century of Historical Change in the Game Preferences of American Children

    Derek Van Rheenen•Journal of American Folklore•2012

  • Preference for violent electronic games, self-concept and gender differences in young children

    Jeanne B Funk, Debra D Buchman et al.•American Journal of Orthopsychiatry•2000

  • The effect of a male-oriented computer gaming culture on careers in the computer industry

    Open Access•Marc J Natale•ACM SIGCAS Computers and Society•2002

  • Orientations to Video Games Among Gender and Age Groups

    Open Access•Bradley S Greenberg, J F Sherry et al.•Simulation & Gaming•2008

  • Sex Differences in Video Game Play

    Open Access•Kristen Lucas, John L Sherry•Communication Research•2004

  • A prática de jogos computadorizados em um grupo de adolescentes

    Open Access•Miriam Schifferli Hoff, Solange Muglia Wechsler•Estudos de Psicologia (Campinas)•2002

  • Gender dynamics and the social and spatial organization of computer gaming

    Jo Bryce, Jason Rutter•Leisure Studies•2003

  • Gender and education differences in sedentary behaviour in Canada

    Open Access•Stéphanie A Prince, Karen Roberts et al.•BMC Public Health•2020

  • The Turbulent Rise of the “Child Gamer”

    Open Access•Neil Narine, Sara M Grimes•Communication Culture and Critique•2009

  • Still a Man's Game

    James D Ivory•Mass Communication & Society•2006

  • Shirts vs. Skins

    Berrin Beasley, Tracy Collins Standley•Mass Communication & Society•2002

  • Playing The Sims2

    Open Access•Jeroen Jansz, Corinne Avis et al.•New Media & Society•2010

  • Women@Work

    Jennifer Jenson, Caroline B Rose et al.•Gender and Education•2003

  • Pokémon

    Open Access•Shirley Matile Ogletree, Cristal N Martinez et al.•Sex Roles•2004

  • Aggression and psychopathology in adolescents with a preference for violent electronic games

    Open Access•Jeanne B Funk, Jill Hagan et al.•Aggressive Behavior•2002

  • Rating Electronic Games

    Open Access•Jeanne B Funk, Geysa Flores et al.•Youth & Society•1999

  • First-Person Shooters and the Third-Person Effect

    Open Access•Erica Scharrer, Ron Leone•Human Communication Research•2008

  • The Development of Sex Typing in Middle Childhood

    Lisa A Serbin, Kimberly K Powlishta et al.•Monographs of the Society for…•1993

  • Amusement machine playing in childhood and adolescence

    Open Access•Mark D Griffiths•Journal of Adolescence•1991

  • Television and adolescents' sex role stereotypes

    Michael Morgan•Journal of Personality and Social…•1982

  • Videogames, Television Violence, and Aggression in Teenagers

    Open Access•Joseph R Dominick•Journal of Communication•1984

  • Playing Violent Video and Computer Games and Adolescent Self-Concept

    Open Access•Jeanne B Funk, Debra D Buchman•Journal of Communication•1996

  • Subtle Sex-Role Cues in Children's Commercials

    Open Access•Renate L Welch, Aletha Huston-Stein et al.•Journal of Communication•1979

  • Video Kids

    Eugene F Provenzo, Jr Eugene F Provenzo•Video Kids•1991

  • Prescription for reduction of aggression

    Leonard D Eron•American Psychologist•1980

  • Prescription for reduction of aggression

    Leonard D Eron•American Psychologist•1980

  • Motivation of Video Game Players

    Open Access•Henry C Morlock, Henry Morlock et al.•Psychological Reports•1985

  • Masculinity?Femininity

    Open Access•Joseph H Pleck•Sex Roles•1975

  • Cognitive engagement variations among students of different ability level and sex in a computer problem solving game

    Open Access•Ellen B Mandinach, Lyn Corno•Sex Roles•1985

  • Developmental aspects of gender role flexibility and traditionality in middle childhood and adolescence

    Phyllis A Katz, Keith R Ksansnak•Developmental Psychology•1994

  • Age trends in the development of aggression, sex typing, and related television habits

    Leonard D Eron, Et Al et al.•Developmental Psychology•1983

  • Gender and relationships

    Eleanor E Maccoby•American Psychologist•1990

  • Video Arcades, Youth, and Trouble

    Open Access•D Ellis•Youth & Society•1984

Citations per year0.81
Citation span1999 - 2020 (22)
Highly citedNo

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