Children's perceptions of gender differences in social approval for playing electronic games
Bibliographic Data
| ID | 11998684 |
|---|---|
| Authors | Jeanne B Funk (University of Toledo, corresponding author), Debra D Buchman |
| Year | 1996 |
| Volume | 35 |
| Issue | 3-4 |
| Pages | 219-231 |
| Publication date | 1996-08-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Sex Roles (JOURNAL) |
| Journal identifiers | ISSN: 0360-0025 • E-ISSN: 1573-2762 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/bf01433108 |
| OpenAlex | W2041579994 |
| Language | EN |
| Citations received | 22 |
| References cited | 26 |
Context (archaeology · Developmental psychology · Perception · Social environment · Sociology · Child Development and Digital Technology · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology
Demographic differences in perceived benefits from gamification
Violence exposure in real‐life, video games, television, movies, and the internet
Understanding Factors that Shape Gender Attitudes in Early Adolescence Globally
Effects of Game Type on Children's Gender-Based Peer Preferences
TV Cartoon Programs
A Century of Historical Change in the Game Preferences of American Children
Preference for violent electronic games, self-concept and gender differences in young children
The effect of a male-oriented computer gaming culture on careers in the computer industry
Orientations to Video Games Among Gender and Age Groups
Sex Differences in Video Game Play
A prática de jogos computadorizados em um grupo de adolescentes
Gender dynamics and the social and spatial organization of computer gaming
Gender and education differences in sedentary behaviour in Canada
The Turbulent Rise of the “Child Gamer”
Still a Man's Game
Shirts vs. Skins
Playing The Sims2
Women@Work
Pokémon
Aggression and psychopathology in adolescents with a preference for violent electronic games
Rating Electronic Games
First-Person Shooters and the Third-Person Effect
The Development of Sex Typing in Middle Childhood
Amusement machine playing in childhood and adolescence
Television and adolescents' sex role stereotypes
Videogames, Television Violence, and Aggression in Teenagers
Playing Violent Video and Computer Games and Adolescent Self-Concept
Subtle Sex-Role Cues in Children's Commercials
Video Kids
Prescription for reduction of aggression
Prescription for reduction of aggression
Motivation of Video Game Players
Masculinity?Femininity
Cognitive engagement variations among students of different ability level and sex in a computer problem solving game
Developmental aspects of gender role flexibility and traditionality in middle childhood and adolescence
Age trends in the development of aggression, sex typing, and related television habits
Gender and relationships
Video Arcades, Youth, and Trouble
| Citations per year | 0.81 |
|---|---|
| Citation span | 1999 - 2020 (22) |
| Highly cited | No |