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Legitimacy and the virtual battlefield

Putting the first-person shooter on the witness stand

Bibliographic Data

ID12347664
AuthorsPeter Mantello (0000-0001-7421-5088, corresponding author)
Year2013
Volume67
Issue5
Pages638-658
Publication date2013-08-07
Open AccessNo
TypeARTICLE
VenueAustralian Journal Of International Affairs (JOURNAL)
Journal identifiersISSN: 1035-7718 • E-ISSN: 1465-332X
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/10357718.2013.817523
OpenAlexW2095014667
LanguageEN
Citations received2
References cited14

Although much has been written on the abilities of the first-person shooter to advance neo-orientalist themes and US imperial agendas through its aesthetics and narrative, the author argues that by exploiting the porous institutional boundaries between military planners and the video-game industry, the hyperrealist shooter becomes a formidable and formative middle ground not only in reshaping understanding of and access to the nebulous and furtive world of discreet war, but also in filling its legitimacy gap

Aesthetics · Art · Battlefield · Formative assessment · Legitimacy · Literature · Media studies · Narrative · Political science · Politics · Sociology · Witness · Cinema and Media Studies · Digital Games and Media · Gothic Literature and Media Analysis · History · Law

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  • Convergence Culture

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  • Witnessing

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  • The Ecology of Games

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Citations per year0.22
Citation span2017 - 2023 (7)
Highly citedNo

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