Legitimacy and the virtual battlefield
Putting the first-person shooter on the witness stand
Bibliographic Data
| ID | 12347664 |
|---|---|
| Authors | Peter Mantello (0000-0001-7421-5088, corresponding author) |
| Year | 2013 |
| Volume | 67 |
| Issue | 5 |
| Pages | 638-658 |
| Publication date | 2013-08-07 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Australian Journal Of International Affairs (JOURNAL) |
| Journal identifiers | ISSN: 1035-7718 • E-ISSN: 1465-332X |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/10357718.2013.817523 |
| OpenAlex | W2095014667 |
| Language | EN |
| Citations received | 2 |
| References cited | 14 |
Although much has been written on the abilities of the first-person shooter to advance neo-orientalist themes and US imperial agendas through its aesthetics and narrative, the author argues that by exploiting the porous institutional boundaries between military planners and the video-game industry, the hyperrealist shooter becomes a formidable and formative middle ground not only in reshaping understanding of and access to the nebulous and furtive world of discreet war, but also in filling its legitimacy gap
Aesthetics · Art · Battlefield · Formative assessment · Legitimacy · Literature · Media studies · Narrative · Political science · Politics · Sociology · Witness · Cinema and Media Studies · Digital Games and Media · Gothic Literature and Media Analysis · History · Law
| Citations per year | 0.22 |
|---|---|
| Citation span | 2017 - 2023 (7) |
| Highly cited | No |