Learning by Creating
Making Games in a Political Science Course
Bibliographic Data
| ID | 12381971 |
|---|---|
| Authors | Sangbum Shin (0000-0001-9288-5536, Yonsei University, corresponding author) |
| Year | 2020 |
| Volume | 54 |
| Issue | 2 |
| Pages | 326-330 |
| Publication date | 2020-12-10 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | PS Political Science & Politics (JOURNAL) |
| Journal identifiers | ISSN: 1049-0965 • E-ISSN: 1537-5935 |
| Publisher | Cambridge University Press (CUP) (PUBLISHER) |
| DOI | 10.1017/s104909652000164x |
| OpenAlex | W3113353858 |
| Language | EN |
| Citations received | 2 |
| References cited | 14 |
This article describes a project-based course titled “International Relations and Games” in which students were required to create game rules and scenarios using IR concepts, theories, approaches, and topics. Although students learned through participation in games and simulations in previous classes, they acquired further knowledge by developing their own games—a case of “learning by creating.” The course was designed with expectations that (1) game-creation activities would facilitate peer-based and self-directed learning; (2) it would help improve students’ creativity; and (3) it would enable students to understand the importance and utility of discipline in the world beyond their classroom. Students conducted three game-creation projects in the semester. Based on the instructor’s observations, student surveys, and personal-interview results, it is concluded that all three expectations were met—especially that students felt as if they were leading the class
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| Highly cited | No |
|---|