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In Pursuit of Play

Toward a Social Cognitive Understanding of Determinants of Digital Play

Bibliographic Data

ID12387178
AuthorsFrederik De Grove (0000-0002-1220-7151, Department of Communication Sciences; Ghent University, Research Group for Media and ICT (iMinds-MICT); Ghent Belgium, corresponding author), Veroline Cauberghe (0000-0003-0713-8486, Department of Communication Sciences; Ghent University, Center for Persuasive Communication (CEPEC); Ghent Belgium), Jan Van Looy (0000-0002-2498-7028, Department of Communication Sciences; Ghent University, Research Group for Media and ICT (iMinds-MICT); Ghent Belgium)
Year2014
Volume24
Issue2
Pages205-223
Publication date2014-04-08
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCommunication Theory (JOURNAL)
Journal identifiersISSN: 1050-3293 • E-ISSN: 1468-2885
PublisherWiley (PUBLISHER • GB)
DOI10.1111/comt.12030
OpenAlexW2112240689
LanguageEN
Citations received5
References cited35

Over the years, reasons for playing digital games have been studied from a variety of perspectives. A systematic, theoretically and empirically grounded conceptual framework which takes into account the specificity of gaming as a contextualized social, rule-based, narrative, and systemic practice has hitherto been lacking however. This paper proposes such a framework based on social cognitive theory and elaborated on by means of 37 in-depth interviews. Understanding digital play is conceptualized as a reciprocal system of play behavior, individual factors, and environmental aspects. This approach offers a flexible framework for understanding determinants of playing games in a variety of contexts while taking into account the specific characteristics of the medium

Cognition · Information and Communications Technology · Library science · Media studies · Political science · Social media · Sociology · Computer Science · Digital Games and Media · Law · Media Influence and Health · Psychology · Social Media and Politics

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Unique citing works5
Citations per year0,83
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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