The psychological and functional factors driving metaverse resistance
Bibliographic Data
| ID | 12420614 |
|---|---|
| Authors | Michael S W Lee, Mike Lee (0000-0003-2222-3670, University of Auckland, corresponding author), Damien Chaney (0000-0002-7934-0248, EM Normandie Business School) |
| Year | 2023 |
| Volume | 34 |
| Issue | 1 |
| Pages | 195-215 |
| Publication date | 2023-09-30 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Internet Research (JOURNAL) |
| Journal identifiers | ISSN: 1066-2243 • E-ISSN: 2054-5657 |
| Publisher | Emerald Publishing Limited (PUBLISHER • GB) |
| DOI | 10.1108/intr-08-2022-0647 |
| OpenAlex | W4387216062 |
| Language | EN |
| Citations received | 4 |
| References cited | 47 |
Purpose While the metaverse is promised to be the next big step for the Internet, this new technology may also bear negative impacts on individuals and society. Drawing on innovation resistance literature, this article explores the reasons for metaverse resistance. Design/methodology/approach The study is based on 66 semi-structured interviews, and the subsequent data were analysed thematically. Findings The findings revealed 11 reasons for metaverse resistance: lack of understanding, lack of regulation, addiction avoidance, claustrophobia, loss of social ties, disconnection from reality, privacy concerns, extreme consumer society, unseen benefits, infeasibility and nausea. Practical implications By understanding the various reasons for metaverse resistance managers and policymakers can make better decisions to overcome the challenges facing this innovation, rather than adopting a “one-size-fits-all” approach. Originality/value While the literature has mainly adopted a positive perspective on the metaverse, this research offers a more nuanced view by identifying the reasons why consumers may resist the metaverse. Furthermore, this study introduces for the first-time “addiction-driven-innovation-resistance (ADIR)” as a potential reason for metaverse resistance, which may also apply to other cases of innovation resistance, when new innovations are perceived as being “too good” and therefore potentially addictive
Business · Creativity · Epistemology · Human–computer interaction · Metaverse · Originality · Perspective (graphical · Possible world · Resistance (ecology · Social science · Social worlds · Sociology · Virtual reality · Behavioral Health and Interventions · Computer Science · Philosophy · Psychology · Social Psychology · Technology Adoption and User Behaviour · Virtual Reality Applications and Impacts · Ecology · Marketing
Consumer Resistance to Innovations
Metaverse beyond the hype
Consumers and Artificial Intelligence
An innovation resistance theory perspective on mobile payment solutions
Money, possessions, and ownership in the Metaverse
Consumers’ Resistance to Digital Innovations
The Internet of Things
The metaverse in the hospitality and tourism industry
Advances in consumer innovation resistance research
Social benefits of living in the metaverse
Metaverse
Metaverse through the prism of power and addiction
Adoption and non-adoption motivational risk beliefs in the use of mobile services for health promotion
The Internet of Things
Virtual reality tourism experiences
An exploration of consumer resistance to innovation and its antecedents
Prohibitive factors to the acceptance of Internet of Things (IoT) technology in society
Using thematic analysis in psychology
Measuring Media Exposure and the Effects of Negative Campaign Ads
Determining Validity in Qualitative Inquiry
Adversaries of Consumption
| Unique citing works | 4 |
|---|---|
| Citations per year | 2 |
| Citation span | 2024 - 2025 (2) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 4 |