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Educator insight on simulations and games

A comparative study between business schools in Thailand and the UK

Bibliographic Data

ID12428199
AuthorsChaipong Pongpanich (Chulalongkorn University, corresponding author), Tanasak Krabuanrat (Chulalongkorn University), Kim Hua Tan (0000-0003-3787-5006, University of Nottingham)
Year2009
Volume17
Issue4
Pages323-329
Publication date2009-09-25
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueOn the Horizon The International Journal of Learning Futures (JOURNAL)
Journal identifiersISSN: 1074-8121 • E-ISSN: 2054-1708
PublisherEmerald Publishing Limited (PUBLISHER • GB)
DOI10.1108/10748120910998380
OpenAlexW1982038655
LanguageEN
Citations received1
References cited7

Purpose The purpose of this paper is to investigate and gain insights into the use of computer simulations and games in business schools in Thailand. In addition, it aims to compare the findings in Thailand with the study carried out in the UK. Design/methodology/approach A total of 700 questionnaires were sent to the 35 universities in Thailand that offer MBA degrees. This survey achieved a response rate of 23 percent. Findings The usage of simulation games in business schools in Thailand is still at an early stage of development. The primary reason to use such tools in both Thailand and the UK is that they help to increase students' interaction and teamwork. Meanwhile, lack of information on simulation games is major obstacle of using simulation games in their classroom teaching. However, the demand for computer simulations and games in the classroom is likely to increase in the future. Research limitation/implications The study provides good platform for further in‐depth study on this topic in Thailand. As for practical implication, it suggests a need for more collaboration between industry and academia so that simulation games will be developed to fit with the teaching courses. Originality/value This study highlights the key factors underpinning the usage of these new tools in classroom teaching in the Thai context

Business simulation · Context (archaeology · Geography · Knowledge management · Management · Mathematics education · Obstacle · Originality · Pedagogy · Political science · Qualitative research · Social science · Sociology · Teamwork · Underpinning · Value (mathematics · Computer Science · Educational Games and Gamification · Engineering · Innovations in Educational Methods · Innovative Teaching Methodologies in Social Sciences · Psychology

  • A Longitudinal Study of the Skills and Attitudes Conveyed by Two Business Simulation Games in Pécs, Hungary

    Open Access•Tibor Kiss, Roland Schmuck•Simulation & Gaming•2021

Unique citing works1
Citations per year0,2
Citation span2021 - 2021 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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