Learning through business games – an analysis of successes and failures
Bibliographic Data
| ID | 12428476 |
|---|---|
| Authors | Amnon Gonen (Holon Institute of Technology, corresponding author), Edward A Brill, E Brill, Michael Frank (0009-0007-6693-1202, Holon Institute of Technology) |
| Year | 2009 |
| Volume | 17 |
| Issue | 4 |
| Pages | 356-367 |
| Publication date | 2009-09-25 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | On the Horizon The International Journal of Learning Futures (JOURNAL) |
| Journal identifiers | ISSN: 1074-8121 • E-ISSN: 2054-1708 |
| Publisher | Emerald Publishing Limited (PUBLISHER • GB) |
| DOI | 10.1108/10748120910998434 |
| OpenAlex | W1978816405 |
| Language | EN |
| References cited | 13 |
Purpose The purpose of this research paper is to explore the interrelations between success in the Business Games course and other MSc courses, and the parameters that influence success in managing firms in business games. Design/methodology/approach The research sample was comprised of graduate students from the Management of Technology faculty at Holon Institute of Technology. They study courses in the program, including the Business Games course. Special business game software, named Decision Makers, was used for the analyses. Statistical analyses of the interrelations among different program courses cover the main purpose. After defining five success criteria, statistical analyses of success and failure are presented. Findings In this course, success was generally uncorrelated with other courses. The reason for this was probably due to its project‐based learning (PBL) environment. The study shows that students tend to reduce their efforts across time and improve their performance, due to the “learning curve”. Analysis of the results shows that when teams overused the simulation runs, they do not analyze their situation, but rather prefer the “trial and error” method. Research limitations/implications The present study provides results about the importance of training managers through using the business game simulator. Originality/value Using PBL is very exiting for those students who have difficulties in classroom studies. By using PBL, these students rapidly improve their management skills
Business management · Knowledge management · Mathematics education · Originality · Sample (material · Value (mathematics · Computer Science · Educational Games and Gamification · Innovative Teaching and Learning Methods · Intelligent Tutoring Systems and Adaptive Learning · Psychology
| Citation velocity | historical |
|---|---|
| Highly cited | No |