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Learning through business games – an analysis of successes and failures

Bibliographic Data

ID12428476
AuthorsAmnon Gonen (Holon Institute of Technology, corresponding author), Edward A Brill, E Brill, Michael Frank (0009-0007-6693-1202, Holon Institute of Technology)
Year2009
Volume17
Issue4
Pages356-367
Publication date2009-09-25
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueOn the Horizon The International Journal of Learning Futures (JOURNAL)
Journal identifiersISSN: 1074-8121 • E-ISSN: 2054-1708
PublisherEmerald Publishing Limited (PUBLISHER • GB)
DOI10.1108/10748120910998434
OpenAlexW1978816405
LanguageEN
References cited13

Purpose The purpose of this research paper is to explore the interrelations between success in the Business Games course and other MSc courses, and the parameters that influence success in managing firms in business games. Design/methodology/approach The research sample was comprised of graduate students from the Management of Technology faculty at Holon Institute of Technology. They study courses in the program, including the Business Games course. Special business game software, named Decision Makers, was used for the analyses. Statistical analyses of the interrelations among different program courses cover the main purpose. After defining five success criteria, statistical analyses of success and failure are presented. Findings In this course, success was generally uncorrelated with other courses. The reason for this was probably due to its project‐based learning (PBL) environment. The study shows that students tend to reduce their efforts across time and improve their performance, due to the “learning curve”. Analysis of the results shows that when teams overused the simulation runs, they do not analyze their situation, but rather prefer the “trial and error” method. Research limitations/implications The present study provides results about the importance of training managers through using the business game simulator. Originality/value Using PBL is very exiting for those students who have difficulties in classroom studies. By using PBL, these students rapidly improve their management skills

Business management · Knowledge management · Mathematics education · Originality · Sample (material · Value (mathematics · Computer Science · Educational Games and Gamification · Innovative Teaching and Learning Methods · Intelligent Tutoring Systems and Adaptive Learning · Psychology

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