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Gamifying a web survey among adolescents

Effects on understanding of risk, risk calculation, and ratio-bias

Bibliographic Data

ID12598668
AuthorsAigul Mavletova (National Research University Higher School of Economics, corresponding author), Kirill Gavrilov (0000-0002-9666-9897, National Research University Higher School of Economics), Tatiana Tholmogorova (National Research University Higher School of Economics)
Year2018
Volume22
Issue12
Pages1532-1545
Publication date2018-11-18
Open AccessNo
TypeARTICLE
VenueJournal of Risk Research (JOURNAL)
Journal identifiersISSN: 1366-9877 • E-ISSN: 1466-4461
PublisherRoutledge (PUBLISHER • GB)
DOI10.1080/13669877.2018.1501592
OpenAlexW2901044988
LanguageEN
Citations received1
References cited46

We measured if a gamified design of a web survey can improve accuracy in understanding of risk and risk calculation among adolescents aged 11–15 years. We collected data from 213 respondents. They were randomly assigned to one of the two conditions: a traditional web survey and a gamified web survey (gamified design). The gamified design increased risk understanding and accuracy in risk calculation in cognitively demanding questions. A positive effect of the gamified design varied depending on the risk literacy of the participants. In addition, the gamified design increased perception of risk as more serious and at the same time slightly decreased the ratio-bias effect (the effect with a larger denominator producing higher risk evaluation than a smaller denominator)

Perception · Risk perception · Statistics · Survey data collection · Survey research · Web application · Web survey · World Wide Web · Applied Psychology · Behavioral Health and Interventions · Computer Science · Educational Games and Gamification · Mathematics · Optimism, Hope, and Well-being · Psychology

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Citations per year0.5
Citation span2024 - 2024 (1)
Highly citedNo

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