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Taking ownership of gaming and disability

Bibliographic Data

ID12600263
AuthorsDavid Wästerfors (0000-0001-6271-5659, Lund University, corresponding author), K Hansson (0000-0001-9039-2201, Lund University)
Year2017
Volume20
Issue9
Pages1143-1160
Publication date2017-04-10
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueJournal of Youth Studies (JOURNAL)
Journal identifiersISSN: 1367-6261 • E-ISSN: 1469-9680
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/13676261.2017.1313969
OpenAlexW2606010288
LanguageEN
Citations received7
References cited24

Gaming among young people with disabilities is often understood within a habilitation frame, as if video and computer games primarily should help to exercise and ‘improve’. Little is known about how these games are used within a private frame, and how young people with disabilities operate their gaming as concrete persons rather than as treatment-receiving clients. Through the use of stories, descriptions, and demonstrations from Swedish youth and young adults with disabilities (muscle diseases, cerebral palsy, and Asperger’s syndrome), we explore these gamers’ practical maneuvers, verbal accounts, and biographical-narrative concerns in relation to digital games. As they strive to bypass or overcome digital inaccessibility, various challenges find their way into their gaming practices, not only to complicate, distract, or disturb them but also to give them extra meaning. Gamer–game identifications turn multifaceted, with disabilities serving as paths both around and into the games’ ‘magical circles’. We suggest partly new concepts – beyond a habilitation frame – to capture how young people struggle to take ownership of gaming and disability: engrossment maintenance, vicarious gamers and biographical as well as situational refuge

Developmental psychology · Frame (networking · Habilitation · Linguistics · Meaning (existential · Narrative · Psychotherapist · Situational ethics · Adolescent and Pediatric Healthcare · Computer Science · Digital Games and Media · Disability Rights and Representation · Psychology · Social Psychology

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Unique citing works7
Citations per year1,17
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 7

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