Whose were those feelings?’ Affect and likenessing in Halat hisar live action role-playing game
Bibliographic Data
| ID | 12601653 |
|---|---|
| Authors | Sonja Pöllänen (University of Eastern Finland), Jonne Arjoranta (0000-0003-0148-7626, University of Jyväskylä, corresponding author) |
| Year | 2021 |
| Volume | 24 |
| Issue | 6 |
| Pages | 899-916 |
| Publication date | 2021-06-17 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Cultural Studies (JOURNAL) |
| Journal identifiers | ISSN: 1367-8779 • E-ISSN: 1460-356X |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/13678779211023520 |
| OpenAlex | W3170680658 |
| Language | EN |
| Citations received | 1 |
| References cited | 29 |
Halat hisar was a live action role-playing game (larp) organized in Finland in 2016. Halat hisar ’s ambition as a larp was to mirror the current situation in Palestine. In larps, participants take on different roles and improvise without the presence of an audience. Larps offer a place where emotions and affectivities are transmitted through the embodiment of characters. Larps offer forms of likenessing , which create new affective states for the players. We conclude that larps can be powerful tools for portraying political alternatives of actual events, and they can serve a role in raising awareness. Larps offer a productive context for studying subjectivities where the focus is on affective relationalities because larps place the participants in social positions where they take up roles that might be inaccessible to them in everyday life. Larps offer a window to visit other ‘world-lines’ – and other ways of living
Action (physics · Aesthetics · Affect (linguistics · Art · Context (archaeology · Everyday life · Feeling · Palestine · Political science · Politics · Sociology · Communication · Gender, Feminism, and Media · History · Jewish and Middle Eastern Studies · Law · Psychology · Social Psychology · Theatre and Performance Studies
After Affect
Semblance and Event
Applied Thematic Analysis
Feeling, Emotion, Affect
Eichmann in Jerusalem
Shared Fantasy
Role-Playing Game Studies
Exploring Videogames with Deleuze and Guattari
Intangible roles
Poverty tourism and the problem of consent
Neo-psychology or neo-humans? a critique of Massumi's Parables for the Virtual (2002)
Have You Won the War on Terror? Military Videogames and the State of American Exceptionalism
Political Internet games
Performing Fantasy and Reality in Contemporary Culture
The Affect Theory Reader
Architectures of Affect
Introducing Sensory Studies
Worlds of Affect
Diversifying Affect
The Game of Politics
Breathing Photography
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |