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Whose were those feelings?’ Affect and likenessing in Halat hisar live action role-playing game

Bibliographic Data

ID12601653
AuthorsSonja Pöllänen (University of Eastern Finland), Jonne Arjoranta (0000-0003-0148-7626, University of Jyväskylä, corresponding author)
Year2021
Volume24
Issue6
Pages899-916
Publication date2021-06-17
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Cultural Studies (JOURNAL)
Journal identifiersISSN: 1367-8779 • E-ISSN: 1460-356X
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/13678779211023520
OpenAlexW3170680658
LanguageEN
Citations received1
References cited29

Halat hisar was a live action role-playing game (larp) organized in Finland in 2016. Halat hisar ’s ambition as a larp was to mirror the current situation in Palestine. In larps, participants take on different roles and improvise without the presence of an audience. Larps offer a place where emotions and affectivities are transmitted through the embodiment of characters. Larps offer forms of likenessing , which create new affective states for the players. We conclude that larps can be powerful tools for portraying political alternatives of actual events, and they can serve a role in raising awareness. Larps offer a productive context for studying subjectivities where the focus is on affective relationalities because larps place the participants in social positions where they take up roles that might be inaccessible to them in everyday life. Larps offer a window to visit other ‘world-lines’ – and other ways of living

Action (physics · Aesthetics · Affect (linguistics · Art · Context (archaeology · Everyday life · Feeling · Palestine · Political science · Politics · Sociology · Communication · Gender, Feminism, and Media · History · Jewish and Middle Eastern Studies · Law · Psychology · Social Psychology · Theatre and Performance Studies

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Unique citing works1
Citations per year1
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 1

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