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Umwelt in an umwelt

Co-developing within immersive virtual environments and the paradoxical nature of reality and hyperreality

Bibliographic Data

ID12636637
AuthorsAlec Kozicki (0000-0002-3747-7537, University of Tartu, corresponding author)
Year2023
Volume51
Issue1
Pages73-100
Publication date2023-05-24
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSign Systems Studies (JOURNAL)
Journal identifiersISSN: 1406-4243 • E-ISSN: 1736-7409
PublisherUniversity of Tartu (PUBLISHER • EE)
DOI10.12697/sss.2023.51.1.03
OpenAlexW4378233909
LanguageEN
Citations received5
References cited19

This paper examines how to model immersive virtual environments using Kalevi Kull’s ecosemiotic model of four degrees of nature. Using this theoretical model allows for an investigation into the paradoxical nature of reality and hyperreality, which is a novel approach to understanding how a user co-develops with both their physical and immersive virtual environments. Analysis for the four degrees of nature within the virtual space reveals that an immersive virtual environment emerges from an imaginative void, contains milieu that users can recognize and interact with, offers the action-potentiality (affordances) for altering and changing materials within the virtual space, and the reproductive nature which converges the boundaries of reality and hyperreality during the meaning-making process for users. Additionally, this paper elaborates how technological household goods in the past century have integrated texts into the cultural construct of a home. The paper identifies how immersive virtual environments alter an inhabitant’s perception and interactions within the home and explains how to model immersion, which is important for future research of user behaviour in the digital age of new media

Action (physics · Aesthetics · Affordance · Art · Human–computer interaction · Immersion (mathematics · Mixed reality · Sociology · Virtual reality · Computer Science · Digital Games and Media

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Unique citing works5
Citations per year1,67
Citation span2023 - 2026 (4)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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