In the eye of the beholder
A viewer-defined conception of online visual creativity
Bibliographic Data
| ID | 12654647 |
|---|---|
| Authors | Leon M Herman (0000-0002-5561-4603, Adobe Systems (United States), corresponding author), Laura Mariah Herman (University of Oxford), Angel Hsing‐Chi Hwang (0000-0002-0951-7845, Cornell University, corresponding author) |
| Year | 2022 |
| Volume | 26 |
| Issue | 5 |
| Pages | 2721-2747 |
| Publication date | 2022-05-18 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | New Media & Society (JOURNAL) |
| Journal identifiers | ISSN: 1461-4448 • E-ISSN: 1461-7315 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/14614448221089604 |
| OpenAlex | W4280626198 |
| Language | EN |
| Citations received | 2 |
| References cited | 38 |
Despite substantial interest in developing theoretical models and technology for creativity enhancement, existing creativity research across various fields lacks a user-centered definition of creativity that can be operationalized in today’s digital spaces. To address this, we conducted a mixed-methods longitudinal research on a study website mirroring content from Bēhance, a popular online platform for creatives. Specifically, we examined how content creators and consumers explored and reflected on online creative content through textual, visual, quantitative, and behavioral data. Analyzing and triangulating these multiple data streams, we conceptualize creativity from the perspectives of its genuine “users,” the viewers. Collectively, we highlight (1) constructs of creativity that have not been emphasized in the existing literature, (2) the impact of users’ roles on content exploration and conception of creativity, and (3) the difference between machine and human users’ perception of creative content. We discuss theoretical and practical implications accordingly
Content (measure theory · Creativity · Epistemology · Mirroring · Multimedia · Operationalization · Perception · Computer Science · Creativity in Education and Neuroscience · Design Education and Practice · Psychology · Social Psychology · Virtual Reality Applications and Impacts
Mimesis
The Cambridge Handbook of Creativity
The Creative Mind
The Concept of Creativity
Action Observation and Acquired Motor Skills
Rewriting the Language of Creativity
Torrance Tests of Creative Thinking as Predictors of Personal and Public Achievement
Creative Experience
An 8P Theoretical Framework for Understanding Creativity and Theories of Creativity
The Presentation of Self in the Age of Social Media
Beyond Big and Little
Can Computers Create Art
| Citations per year | 2 |
|---|---|
| Citation span | 2025 - 2025 (1) |
| Highly cited | No |