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The real problem

Avatars, metaphysics and online social interaction

Datos Bibliográficos

ID12654942
AutoresDavid J Gunkel (0000-0002-9385-4536, Northern Illinois University, autor de correspondencia)
Año2010
Volumen12
Número1
Páginas127-141
Fecha de publicación2010-01-19
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaNew Media & Society (JOURNAL)
Identificadores de la revistaISSN: 1461-4448 • E-ISSN: 1461-7315
EditorialSAGE Publishing (PUBLISHER • US)
DOI10.1177/1461444809341443
OpenAlexW2100332753
IdiomaEN
Citas recibidas10
Referencias citadas13

It is often assumed that the problem with ‘virtual reality’ — the concept, its various technological deployments and the apparently oxymoronic phrase itself — has been our understanding, or perhaps misunderstanding, of the virtual. The real problem, however, is not with the virtual; it is with the real itself. This article investigates the undeniably useful but ultimately mistaken and somewhat misguided concept of the real that has been routinely operationalized in investigations of new media technology. The specific point of contact for the examination is the avatar. What is at issue here is not the complicated structures and articulations of avatar identity but the assumed ‘real thing’ that is said to be its ultimate cause and referent. In addressing this subject, the article considers three theories of the real, extending from Platonism to the recent innovations of Slavoj Žižek, and investigates their effect on our understanding of computer-generated experience and social interaction

Aesthetics · Avatar · Epistemology · Human–computer interaction · Identity (music · Linguistics · Metaphysics · Operationalization · Referent · Sociology · Subject (documents · World Wide Web · Computer Science · Digital Media and Philosophy · Neuroethics, Human Enhancement, Biomedical Innovations · Philosophy · Psychoanalysis, Philosophy, and Politics · Psychology

  • Actor & Avatar

    Open Access•Miriam Loertscher, Dieter Mersch et al.•Actor and Avatar•2023

  • Actor & Avatar

    Open Access•Paula Brügger, Martin Kurthen et al.•Actor and Avatar•2023

  • Jungian Archetypes within the AI-Simulated Māyā in the Film The Matrix

    Open Access•Pawan Soni•International Journal of English…•2025

  • The virtual identity and global epistemic inequality on social media

    Open Access•Dadang Hikmah Purnama•Cogent Social Sciences•2026

  • Avatar Ethics

    David W Hill•Journal for Cultural Research•2013

  • Having belief(s) in social virtual worlds

    Open Access•Jani Merikivi, Tibert Verhagen et al.•New Media & Society•2012

  • Avatar Profile Design and Source Credibility in Online Leisure Communities

    Elizabeth A Whalen, Danielle E Lauber•Leisure Sciences•2025

  • Beyond identity embodiment

    Open Access•Tom Willma•Media International Australia•2025

  • New Media, New Research Methods

    Open Access•Lara Arnason•Media International Australia•2011

  • Is the Virtual Ethnic Subject Real

    Vince Marotta•Journal of Intercultural Studies•2011

  • Tarrying with the Negative

    Slavoj Žižek•Tarrying with the Negative•1993

  • Cybertypes

    Lisa Nakamura•Cybertypes•2002

  • The Parallax View

    Slavoj Žižek•Parallax View•2006

  • The Puppet and the Dwarf

    Slavoj Žižek•Puppet and the Dwarf•2003

  • ‘Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures’

    Allucquére Rosanne Stone•Cybersexualities•2019

  • Play Between Worlds

    Open Access•T L Taylor•Play between worlds•2006

  • The Lessons of Lucasfilm's Habitat

    Open Access•Chip Morningstar, F Randall Farmer et al.•Journal of Virtual Worlds Research•1970

  • Coming of Age in Second Life

    Tom Boellstorff•Coming of Age in Second Life•2008

  • Technics of the Subject

    Open Access•Emily Apter•Postmodern Culture•2008

  • Welcome to the Desert of the Real

    Slavoj Žižek•South Atlantic Quarterly•2002

Obras citantes distintas10
Citas por año0,67
Intervalo de citas2011 - 2026 (16)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 9
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