The real problem
Avatars, metaphysics and online social interaction
Datos Bibliográficos
| ID | 12654942 |
|---|---|
| Autores | David J Gunkel (0000-0002-9385-4536, Northern Illinois University, autor de correspondencia) |
| Año | 2010 |
| Volumen | 12 |
| Número | 1 |
| Páginas | 127-141 |
| Fecha de publicación | 2010-01-19 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | New Media & Society (JOURNAL) |
| Identificadores de la revista | ISSN: 1461-4448 • E-ISSN: 1461-7315 |
| Editorial | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/1461444809341443 |
| OpenAlex | W2100332753 |
| Idioma | EN |
| Citas recibidas | 10 |
| Referencias citadas | 13 |
It is often assumed that the problem with ‘virtual reality’ — the concept, its various technological deployments and the apparently oxymoronic phrase itself — has been our understanding, or perhaps misunderstanding, of the virtual. The real problem, however, is not with the virtual; it is with the real itself. This article investigates the undeniably useful but ultimately mistaken and somewhat misguided concept of the real that has been routinely operationalized in investigations of new media technology. The specific point of contact for the examination is the avatar. What is at issue here is not the complicated structures and articulations of avatar identity but the assumed ‘real thing’ that is said to be its ultimate cause and referent. In addressing this subject, the article considers three theories of the real, extending from Platonism to the recent innovations of Slavoj Žižek, and investigates their effect on our understanding of computer-generated experience and social interaction
Aesthetics · Avatar · Epistemology · Human–computer interaction · Identity (music · Linguistics · Metaphysics · Operationalization · Referent · Sociology · Subject (documents · World Wide Web · Computer Science · Digital Media and Philosophy · Neuroethics, Human Enhancement, Biomedical Innovations · Philosophy · Psychoanalysis, Philosophy, and Politics · Psychology
Actor & Avatar
Actor & Avatar
Jungian Archetypes within the AI-Simulated Māyā in the Film The Matrix
The virtual identity and global epistemic inequality on social media
Avatar Ethics
Having belief(s) in social virtual worlds
Avatar Profile Design and Source Credibility in Online Leisure Communities
Beyond identity embodiment
New Media, New Research Methods
Is the Virtual Ethnic Subject Real
| Obras citantes distintas | 10 |
|---|---|
| Citas por año | 0,67 |
| Intervalo de citas | 2011 - 2026 (16) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 9 |