Desirable work
Creative autonomy and the everyday turn in game production
Bibliographic Data
| ID | 12655083 |
|---|---|
| Authors | Chris J Young (0000-0001-9424-6922, University of Toronto Mississauga, corresponding author) |
| Year | 2023 |
| Volume | 26 |
| Issue | 10 |
| Pages | 5983-5998 |
| Publication date | 2023-01-04 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | New Media & Society (JOURNAL) |
| Journal identifiers | ISSN: 1461-4448 • E-ISSN: 1461-7315 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/14614448221146480 |
| PMID | 39314639 |
| OpenAlex | W4313590084 |
| Language | EN |
| Citations received | 3 |
| References cited | 27 |
Based on an ethnography of gamemaking in the Toronto game development scene, I introduce the concept of the everyday gamemaker to reveal how the everyday turn of game production work has transformed the identities of gameworkers. Whereas, previous research has documented the extensive self-exploitation and willingness of creative workers to accept difficult and precarious working conditions, I uncover how everyday gamemakers "make-do" with these modes of cultural production by their desires to going it alone as independent gamemakers, establish second careers through employment and craft work, and find professional development opportunities to make games. I argue these desires shape the nuanced work and leisure identities of everyday gamemakers and evoke their widespread struggle to achieve creative autonomy in the circuits of game production
Aesthetics · Art · Autonomy · Economics · Epistemology · Everyday life · Microeconomics · Political science · Production (economics · Sociology · Turn-taking · Work (physics · Communication · Cultural Industries and Urban Development · Digital Games and Media · Engineering · Gender, Feminism, and Media · Philosophy · Psychology · Social Psychology
Creative Labour
Cruel Optimism
Scene Tracing
The paradoxes of precarious labour in observational documentaries today
From aggressively formalised to intensely in/formalised
Developer's Dilemma
Global Games
The Unity Game Engine and the Circuits of Cultural Software
Game Production Studies
Venture Labor
Lost in the App Store
Precarity and Why Indie Game Developers Can’t Save Us from Racism
Speaking in Public
Building Momentum for Collectivity in the Digital Game Community
Contested Formations of Digital Game Labor
Outsourcing Digital Game Production
The cruel optimism of “good crunch”
Megabooth
The romance of work
Entrepreneurial Labor among Cultural Producers
Creativity, Precarity and Illusio
| Unique citing works | 3 |
|---|---|
| Citations per year | 1 |
| Citation span | 2023 - 2026 (4) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 3 |