(M)apping film in Scotland
Film tour maps, apps and ‘real’ engagements with virtual place
Bibliographic Data
| ID | 12697808 |
|---|---|
| Authors | Rosa Schiavone (0000-0003-4625-2142, Erasmus Universiteit Rotterdam, The Netherlands, corresponding author), Amanda Brandellero (0000-0003-0872-2166, Erasmus Universiteit Rotterdam, The Netherlands) |
| Year | 2023 |
| Volume | 24 |
| Issue | 1 |
| Pages | 7-33 |
| Publication date | 2023-11-24 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Tourist Studies (JOURNAL) |
| Journal identifiers | ISSN: 1468-7976 • E-ISSN: 1741-3206 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/14687976231206851 |
| OpenAlex | W4388977587 |
| Language | EN |
| Citations received | 3 |
| References cited | 36 |
This article presents an analysis of film tour apps and maps, exploring the different functionalities they offer, how these functionalities contribute to shaping engagements with place in Edinburgh, Scotland, and the specific role of film in this process. We find that while they possess similar functionalities to more general tourism apps – for example, providing information and offering travel advice – film tour apps and maps also connect the real world to the ‘reel’ world through games, active engagement, and prosumerism. The specific functionalities of film media apps, we argue, have ramifications for film tourism experiences, potentially extending the touristic experience of a destination to a multi-mediated, multi-layered experience of a ‘patchwork’ place through the lens of film. Additionally, functionalities of film tour apps facilitate new types of behaviours and interactions with place
Advertising · Business · Film festival · Human–computer interaction · Media studies · Mobile apps · Multimedia · Political science · Sociology · Tourism · Virtual world · World Wide Web · Computer Science · Digital Marketing and Social Media · Diverse Aspects of Tourism Research · Recreation, Leisure, Wilderness Management
Mass communication and society
Screening European Heritage
Film-Induced Tourism
The Culture of Connectivity
Deep Mapping and Screen Tourism
Mobile Screens
Tourism and the smartphone app
The Tourist Gaze 3.0
The End of Spatial Reorganization? Urban Landscapes of Personal Mobilities in the Information Age
Places of the imagination
The digital skin of cities
Advancements in technology and digital media in tourism
The roles of social media in tourists’ choices of travel components
Mediated sense of place
Game of Thrones tourism and the (re)imagination of the new Northern Ireland
Fusing fact and fiction
How smartphones enhance local tourism experiences
Digital turn, digital geographies
Cinematographic images of a city
Location, location, location
A cross-cultural study of on-site film-tourism experiences among Chinese, Japanese, Taiwanese and Thai visitors to the Daejanggeum Theme Park, South Korea
The tourist
Tourists' Experiences of Film Locations
Beneath the storyline
Three Approaches to Qualitative Content Analysis
Mobile Communication and Civil Society
| Unique citing works | 3 |
|---|---|
| Citations per year | 1,5 |
| Citation span | 2024 - 2025 (2) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |