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(Always) Playing the Camera

Cyborg Vision and Embodied Surveillance in Digital Games

Datos Bibliográficos

ID12730010
AutoresRagnhild Solberg (0000-0002-5486-2453, University of Bergen, autor de correspondencia)
Año2022
Volumen20
Número2
Páginas142-156
Fecha de publicación2022-06-15
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaSurveillance & Society (JOURNAL)
Identificadores de la revistaISSN: 1477-7487 • E-ISSN: 1477-7487
EditorialSurveillance Studies Network (PUBLISHER • GB)
DOI10.24908/ss.v20i2.14517
OpenAlexW4282983931
IdiomaEN
Citas recibidas4
Referencias citadas13

As the increasingly ubiquitous field of surveillance has transformed how we interact with each other and the world around us, surveillance interactions with virtual others in virtual worlds have gone largely unnoticed. This article examines representations of digital games’ diegetic surveillance cameras and their relation to the player character and player. Building on a dataset of forty-one titles and in-depth analyses of two 2020 digital games that present embodied surveillance camera perspectives, Final Fantasy VII Remake (Square Enix 2020) and Watch Dogs: Legion (Ubisoft Toronto 2020), I demonstrate that the camera is crucial in how we organize, understand, and maneuver the fictional environment and its inhabitants. These digital games reveal how both surveillance power fantasies and their critique can coexist within a space of play. Moreover, digital games often present a perspective that blurs the boundaries between the physical and the technically mediated through a flattening of the player’s “camera” screen and in-game surveillance cameras. Embodied surveillance cameras in digital games make the camera metaphor explicit as an aesthetic, narrative, and mechanical preoccupation. We think and play with and through cameras, drawing attention to and problematizing the partial perspectives with which worlds are viewed. I propose the term cyborg vision to account for this simultaneously human and nonhuman vision that’s both pluralistic and situated and argue that, through cyborg vision, digital games offer an embodied experience of surveillance that’s going to be increasingly relevant in the future

Aesthetics · Art · Augmented reality · Embodied cognition · Fantasy · Human–computer interaction · Metaphor · Narrative · Perspective (graphical · Relation (database · Situated · Sociology · Computer Science · Digital Games and Media · Gothic Literature and Media Analysis · Philosophy · Sexuality, Behavior, and Technology · Artificial Intelligence

  • “Too Easy” or “Too Much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games

    Open Access•Ragnhild Solberg•Przegląd Kulturoznawczy•2022

  • From voyeur to overseer

    Open Access•Markus Spöhrer•Convergence The International…•2026

  • Are You Being Played?—Video Games as a Lens for Artificial Intelligence Ethics and Data Politics

    Open Access•Gareth W Young, Helen Husca et al.•Games and Culture•2025

  • Hacking Surveillance Cameras, Tricking AI and Disputing Biases

    Open Access•Linda Kronman•Open Library of Humanities•2023

  • The simulation of surveillance

    William Bogard•The simulation of surveillance•1996

  • Ludic encounters – understanding surveillance through game metaphors

    Hille Koskela, Liisa Mäkinen et al.•Information Communication & Society•2016

  • Playing at Control

    Open Access•Garfield Benjamin•Surveillance & Society•2019

  • Surveillant Assemblages of Governance in Massively Multiplayer Online Games

    Open Access•Aphra Kerr, Stefano De Paoli et al.•Surveillance & Society•2014

  • Deviance and Control in Communities with Perfect Surveillance – The Case of Second Life

    Open Access•Victoria Wang, Kevin Haines et al.•Surveillance & Society•2011

  • The Plays and Arts of Surveillance

    Open Access•Anders Albrechtslund, Lynsey Dubbeld•Surveillance & Society•2002

  • Game Studies meets Surveillance Studies at the Edge of Digital Culture

    Open Access•Jennifer R Whitson, Bart Simon•Surveillance & Society•2014

  • Feminist surveillance studies

    Open Access•Andrea Braithwaite•New Media & Society•2016

  • Situated Surveillance

    Open Access•Christopher Gad, Peter Lauritsen•Surveillance & Society•2009

  • Situated Knowledges

    Donna Haraway•Feminist Studies•1988

  • Cognitive Assemblages

    N Katherine Hayles•Critical Inquiry•2016

Obras citantes distintas4
Citas por año1
Intervalo de citas2022 - 2026 (5)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 4
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