The Affective Labor and Performance of Live Streaming on Twitch.tv
Dados Bibliográficos
| ID | 12756463 |
|---|---|
| Autores | Jamie Woodcock (0000-0001-7097-305X, University of Oxford, autor correspondente), M R Johnson (0000-0003-4622-650X, University of Alberta) |
| Ano | 2019 |
| Volume | 20 |
| Fascículo | 8 |
| Páginas | 813-823 |
| Data de publicação | 2019-05-29 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Television & New Media (JOURNAL) |
| Identificadores do periódico | ISSN: 1527-4764 • E-ISSN: 1552-8316 |
| Editora | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/1527476419851077 |
| OpenAlex | W2946965146 |
| Idioma | EN |
| Citações recebidas | 105 |
| Referências citadas | 23 |
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch.tv, which boasts over one hundred million regular viewers and two million regular broadcasters. This labor involves digitally mediated outward countenance, including being friendly to viewers, soliciting donations, building parasocial intimacy with spectators, and engaging audiences through humor. We offer an examination of streamers broadcasting as a “character,” which we situate within the context of play becoming work, the labor of performance and acting, and the economic compulsions that shape cultural labor on Twitch. We draw on hundred interviews with professional and aspiring-professional game broadcasters conducted in 2016 and 2017 at gaming events across the United Kingdom, the United States, Germany, and Poland, alongside ethnographic research. This inquiry into the dynamics of digital games and labor underscores the importance of studying live streaming as part of a wider critical investigation of contemporary digital work
Advertising · Broadcasting (networking · Business · Character (mathematics · Context (archaeology · Dynamics (music · Emotional labor · Ethnography · Media studies · Sociology · Work (physics · Cinema and Media Studies · Computer Science · Digital Games and Media · Engineering · Gender, Feminism, and Media · History · Psychology · Social Psychology
The algorithmic capture of subjectivity
Capital Lúdico
More than selling food
Understanding Virtual Gifting in Live Streaming by the Theory of Planned Behavior
Platform Capitalism, Labour, and Social Reproduction in South Korea
The Socio-Technical Entanglements of Live Streaming on TWITCH.TV
Sociality and Monetization on Live Streaming Platforms
Exploring Video-Game Production’s Contingency on Live-Streaming Platforms
Watch and yearn? Effects of watching gambling livestreams on cravings
Why does Gen Z watch virtual streaming VTube anime videos with avatars on Twitch
If I’m not Streaming, I’m not Earning
Sexualized culture on livestreaming platforms
Play, watch, share
Twitch as a privileged locus to analyze young people’s attitudes in the climate change debate
Trabajo afectivo y explotación
Understanding Memetic Media and Collective Identity Through Streamer Persona on Twitch.tv
Behind the Streams
Regulating Zhibo in China
Influencer regulations, governance and sociocultural issues in Asia
“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model
“Lucrative yet destructive”
We’re All Friends Here
Systemic issues with narratives of identity
Predictors of parasocial interaction and relationships in live streaming
Community Grievances, personal responsibility, and DIY protection
Livestreaming from the bedroom
Humanising gaming? The politics of posthuman agency in autobiographical videogames
Effects of parasocial affinity and gender on live streaming fans’ motivations
The role of language comprehension in viewing video game live-streams
Education in cinematography and VR- technologies
Extending the personal branding affordances typology to parasocial interaction with public figures on social media
Does game-irrelevant chatting stimulate high-value gifting in live streaming? A session-level perspective
Why do Chinese people consume video game live streaming on the platform? An exploratory study connecting affordance-based gratifications, user identification, and user engagement
Ghost in the livestream
“Selling Poverty” on Kuaishou
Play to earn
Trabajemos juntos
The revenge of ‘tribal’ toxic masculinity
Gamer identities of video game live streamers with disabilities
Frictions and flows in Twitch’s platform economy
Gifting, gamification, and queer digital intimacy
Room with a viewership
Building viewer engagement through interaction rituals on Twitch.tv
Real Life in Real Time
Clustered governance
The interactive synopticon
A reflexive performance of caution in a cryptocurrency fraud encounter
Gigging in the gig economy
Postscript
Behind the Streams
Live play, live sex
Digital Work, Emotion Commodification, and Moral Legitimacy
Social and Organizational Dynamics in Multiplayer Gaming
Regulation by users – the crowdsourced adjudication entities and emerging regulabour on Douyin
Platform super user
He’s a literal God at this game, she should sell thongs
A Labor of (Queer) Love
Beauty From the Waist Up
Love You, Bro”
Gaming the gift
Playing on hard
Obscene, pornographic, or otherwise objectionable”
From livelihood to livestream
Humour and Comedy in Digital Game Live Streaming
The platformization of emotions
It’s a mix of authenticity and complete fabrication” Emotional camping
Gender moderation and moderating gender
Beyond subcultures
Downplay the sexy, emphasize the studious
Vulgar livestreaming spectacle? Wanghong urbanism, digital platform and precarity in Laojie, Shenzhen
Periodismo deportivo en plataformas crecientes
Currying Favour with the Algorithm
Making Money on OnlyFans? A Study on the Promotion of Erotic Content Platforms on Social Media and their Influence on Adolescents
Revisiting parasocial and trans-parasocial concepts in live streaming
Streaming media
An affective atmosphere of captivation
Motivations for the Use of Video Game Streaming Platforms
Streaming your Identity
Alexandria Ocasio-Cortez y Twitch
Femboys in the Factory
You’ve Got to Put in the Time”
Networked Responses to Networked Harassment? Creators’ Coordinated Management of “Hate Raids” on Twitch
The cultural logic of the attention economy
Reaction value
Take the Keys to the Happy Hob Hotel”
Digital Intimacy in Real Time
Spatializing the emerging geography of urban system in China
Catching eyes of social media wanderers
Moderating for a friend of mine
Work, play, and precariousness
Live streaming politics
Between convenience and connection
Horror to humour
Performing male femininity on China’s live-streaming platform
Looking for gamers where they are
Bodies, Brands, and Bullies
And Today's Top Donator is
Lumpen utopia
Keeping the market afloat
Emotional labor of player knockout streamers
The Managed Heart
Social media celebrity and the institutionalization of YouTube
The social psychology of telecommunications
Amateur, Autonomous, and Collaborative
The Labour of User Co-Creators
(Not) Getting Paid to Do What You Love
‘It’s like the gold rush’
Inclusion and exclusion in the digital economy
Why do people watch others play video games? An empirical study on the motivations of Twitch users
The socio-technical architecture of digital labor
Co-creative labour
YouTube
The politics of subversion
Parables for the Virtual
Meat, Mask, Burden`
Gamification
Free Labor
| Obras citantes distintas | 105 |
|---|---|
| Citações por ano | 15 |
| Intervalo de citações | 2019 - 2026 (8) |
| Velocidade de citação | current |
| Altamente citado | Sim |
| Tipos de citação | Neutras: 103 |