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Adaptation, Violence, and Storytelling in The Last of Us

Bibliographic Data

ID12804396
AuthorsS Spence (0009-0001-8357-2826, Clayton State University, corresponding author)
Year2024
Volume21
Issue1
Pages75-93
Publication date2024-03-31
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/15554120241238771
OpenAlexW4393390231
LanguageEN
Citations received1
References cited14

A focus on the work of adaptation illuminates narrative innovations in Naughty Dog's PlayStation 3 game The Last of Us , its sequel, The Last of Us Part II , and the original game's transcoding as a nine-episode season of “quality television” by the American cable network Home Box Office (HBO). HBO's showrunners employed the distinct affordances of television to adapt core game themes regarding both ludic and real-life violence. Close comparisons with the game shed light on the wellsprings of the show's success, and they also highlight distinctive qualities of videogames as a storytelling medium. Naughty Dog's sequel also adapted the first game, using its complex, recursive narration to amend and complicate key moments from the original story. This narrative strategy reveals the influence of quality television, and it also enables the sequel to extend the first game's critique of violence's pleasures and their enabling justifications

Adaptation (eye · Art · Cognitive psychology · Narrative · Sociology · Storytelling · Cinema and Media Studies · Nostalgia and Consumer Behavior · Psychology · Shakespeare, Adaptation, and Literary Criticism · Social Psychology

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    Open Access•Steve Spence•Persona Studies•2024

  • Narration in the Fiction Film

    David Bordwell•Narration in the Fiction Film•2015

  • Quality TV

    Janet Mccabe, Kim Akass•Quality TV•2007

  • Remediation

    Open Access•Jay David Bolter•Corporate Communications: An…•1999

  • Videogame Adaptation

    Kevin M Flanagan•The Oxford Handbook of Adaptation…•2017

  • Convergence Culture

    H Jenkins•Convergence Culture•2020

  • Developing Meaning

    Open Access•Evan Jules Maier-Zucchino•Games and Culture•2023

  • Go. Just take him.”

    Open Access•Stephen Michael Johnson•Games and Culture•2022

Unique citing works1
Citations per year0,5
Citation span2024 - 2024 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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