Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The Negative Geometry of Quake

Refusal, Subtraction, and Emergent Coherence

Bibliographic Data

ID12804479
AuthorsV F Chevrier (0000-0002-1111-587X, Planetary Science Institute, corresponding author)
Year2026
Publication date2026-03-23
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/15554120261433372
OpenAlexW7140131058
LanguageEN
References cited6

This article proposes a structural reading of the Quake videogame that departs from conventional approaches to game analysis. Rather than treating the game as a coherent fictional world, characterized by narrative or stylistic continuity, this work interprets Quake as an ontological system generated through refusal, subtraction, and spatial discontinuity. By examining the technical substrate of the game's engine, the pervasive role of void, the instability of scale and continuity, and the collapse of global spatial reference, this paper shows that Quake produces coherence not through world-building but through structural constraints that negate representation. The player emerges not as a character but as an operator who temporarily stabilizes an otherwise unstable field. Therefore, coherence arises from systemic refusal rather than from additive construction. This framework positions Quake as a prototype of negative game design and suggests broader implications for spatial theory, game ontology, and the analysis of coherence in digital environments

Character (mathematics · Coherence (philosophical gambling strategy · Game studies · Metagaming · Narrative · Operator (biology · Reading (process · Spatial coherence · Digital Games and Media · Digital Media and Philosophy · Spatial and Cultural Studies

  • Unit Operations

    Ian Bogost•Unit operations•2006

  • Open World Empire

    Christopher B Patterson•Open World Empire•2020

  • Best Before

    James R Newman, James Newman•Best before•2012

  • The Video Game Explosion

    Mark J P Wolf•The Video Game Explosion•2007

  • Programmed Visions

    Open Access•Wendy Hui Kyong Chun•Programmed visions•2011

Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae