It's Just Not Safe’
Gender-Based Harassment and Toxicity Experiences of Women in Esports
Bibliographic Data
| ID | 12804635 |
|---|---|
| Authors | Heather Crothers (Abertay University), Kenneth C Scott-Brown (Abertay University), Sheila J Cunningham (0000-0001-6380-4581, Abertay University, corresponding author) |
| Year | 2024 |
| Volume | 21 |
| Issue | 4 |
| Pages | 746-764 |
| Publication date | 2024-08-23 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/15554120241273358 |
| OpenAlex | W4401825607 |
| Language | EN |
| Citations received | 4 |
| References cited | 23 |
Women remain underrepresented across most roles in the esports industry, which has long been associated with gender-based harassment and toxicity. While research has tended to focus on the experiences of women in professional esports careers, the current study investigated the nature and impact of harassment and toxicity on amateur players. Through interviews with eight women experienced in esports participation, experiences and costs of gender-based exclusion were documented. Stereotyped roles were common, with women facing gender stereotypes of both ability and character appropriateness, as well as sexual objectification. The women reported resignation about systemic misogyny, juxtaposed with hope that specific industry-level changes could elicit improvements. While the women often avoided revealing their gender, there was a strong sense that visible role models and solidarity among the female community in esports can provide an effective protection against gender-based harassment, potentially combatting low rates of women participating in esports in the longer term
Amateur · Business · Gender diversity · Harassment · Objectification · Political science · Politics · Solidarity · Digital Games and Media · Gender, Feminism, and Media · Psychology · Sexuality, Behavior, and Technology · Social Psychology
Gender inequality in academia
Thematic analysis.
A worked example of Braun and Clarke’s approach to reflexive thematic analysis
Sexism in online video games
Raising the Stakes
Conceptual and design thinking for thematic analysis
Reflecting on reflexive thematic analysis
Balancing Gender Identity and Gamer Identity
Gender in eSports research
Women’s experiences with general and sexual harassment in online video games
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
Getting on board
Using thematic analysis in psychology
Running With Zombies
Women's Experiences in eSports
| Unique citing works | 4 |
|---|---|
| Citations per year | 4 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 4 |