Desire and Delusion
Fetish of Brazilian Favela in Videogame (Mis)representation
Bibliographic Data
| ID | 12804656 |
|---|---|
| Authors | Ricardo Martins (0000-0002-3046-1700, Rhodes College, corresponding author) |
| Year | 2024 |
| Volume | 21 |
| Issue | 2 |
| Pages | 131-150 |
| Publication date | 2024-03-31 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/15554120241239365 |
| OpenAlex | W4393392220 |
| Language | EN |
| References cited | 4 |
Video games have emerged as one of the most ubiquitous forms of media globally, exerting a considerable influence on our perceptions of other cultures. However, contemporary video games have perpetuated negative stereotypes about Brazilian favelas and their residents, prioritizing aesthetics and themes that fetishize poverty, precarity, and violence. This essay critically examines the (mis)representations of Brazilian favelas in video games, exploring their far-reaching implications for global perceptions of favelas and their residents, and their role in perpetuating negative stereotypes
Aesthetics · Art · Delusion · Fetishism · Political science · Politics · Representation (politics · Sociology · Anthropology · Cinema and Media Studies · Digital Games and Media · Gender, Feminism, and Media · Psychology
| Citation velocity | historical |
|---|---|
| Highly cited | No |