The Integration of Digital Game-Based Learning into the Instruction
Teachers’ Perceptions at Different Career Stages
Bibliographic Data
| ID | 12816027 |
|---|---|
| Authors | Merav Hayak (0000-0002-6556-673X, Open University of Israel), Orit Avidov‐Ungar (0000-0002-0928-9280, Open University of Israel) |
| Year | 2020 |
| Volume | 64 |
| Issue | 6 |
| Pages | 887-898 |
| Publication date | 2020-04-24 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | TechTrends (JOURNAL) |
| Journal identifiers | ISSN: 8756-3894 • E-ISSN: 1559-7075 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11528-020-00503-6 |
| OpenAlex | W3019987206 |
| Language | EN |
| Citations received | 6 |
| References cited | 37 |
Career development · Game-Based Learning · Grounded theory · Mathematics education · Pedagogy · Perception · Qualitative research · Sociology · Child Development and Digital Technology · Educational Games and Gamification · Psychology · Technology-Enhanced Education Studies
Percepción de los futuros docentes de Educación Infantil yPrimaria hacia el uso educativo de los videojuegos
Faith in Frames
Teachers’ Beliefs about the Role of Digital Educational Resources in Educational Practice
The integration of digital games into teaching and learning—A unique constructivist framework
Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education
What do secondary teachers think about digital games for learning
Basics of qualitative research
Teachers and machines
Teacher Development and Educational Change
Understanding Expertise in Teaching
Teacher pedagogical beliefs
From Preparation to Practice
Serious games as new educational tools
A meta-analytic review of the role of instructional support in game-based learning
Teacher Technology Change
Teachers’ attitudes toward information and communication technologies
The Effects of Game Design Experience on Teachers’ Attitudes and Perceptions regarding the Use of Digital Games in the Classroom
Teacher competencies in game-based pedagogy
Video Games in Education
| Unique citing works | 6 |
|---|---|
| Citations per year | 1.2 |
| Citation span | 2021 - 2025 (5) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 5 |