The Impact of Gamification on Doctoral Students’ Perceptions, Emotions, and Learning in an Online Environment
Bibliographic Data
| ID | 12816163 |
|---|---|
| Authors | Yunjo An (0000-0002-2763-1297, University of North Texas, corresponding author) |
| Year | 2023 |
| Volume | 67 |
| Issue | 4 |
| Pages | 706-717 |
| Publication date | 2023-01-21 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | TechTrends (JOURNAL) |
| Journal identifiers | ISSN: 8756-3894 • E-ISSN: 1559-7075 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s11528-022-00833-7 |
| OpenAlex | W4317582068 |
| Language | EN |
| Citations received | 4 |
| References cited | 42 |
Context (archaeology · Educational technology · Higher education · Learning environment · Pedagogy · Perception · Applied Psychology · Digital Games and Media · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology · Social Psychology
Gamification and educational technology synergy in higher education
Effect of integrating gamified teaching activities on learning emotions of design students with different learning styles
The impact of quest-based feedback and point-based feedback on users' emotions and engagement
Gamification in Higher Education
Foundations of Game-Based Learning
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
The Gamification of Learning
The rise of motivational information systems
Measuring emotions in students’ learning and performance
Is it all a game? Understanding the principles of gamification
Gamifying learning experiences
From game design elements to gamefulness
The impact of gamification in educational settings on student learning outcomes
A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes
The role of gamified e-quizzes on student learning and engagement
Incorporating meaningful gamification in a blended learning research methods class
Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes
The Cognitive Structure of Emotions
| Citations per year | 4 |
|---|---|
| Citation span | 2025 - 2026 (2) |
| Highly cited | No |