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Grounding the abstract research topic

Using Games to Get Tangible With the Intangible. Or: Tools for Understanding Topics Like “Wellness” or “Mobility” When Time in Field Is Limited

Bibliographic Data

ID12819157
AuthorsMartha Cotton, BRYNN FREEMAN, Sarah E Garcia (0000-0001-5259-6676), SHELLEY SATHER
Year2012
Volume2012
Issue1
Pages312-313
Publication date2012-10-01
Open AccessYes
TypeARTICLE
VenueEthnographic Praxis in Industry Conference Proceedings (CONFERENCE)
Journal identifiersISSN: 1559-890X • E-ISSN: 1559-8918
PublisherWiley (PUBLISHER • GB)
DOI10.1111/j.1559-8918.2012.00032.x
OpenAlexW1974376038
LanguageEN

Art · Ethnography · Garcia · Humanities · Sociology · Computer Science · Educational Games and Gamification

Highly citedNo

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Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae