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Esport and simracing markets – The effects of Covid-19, difficulties and opportunities

Bibliographic Data

ID12846281
AuthorsJózsef Márton Kovács (Corvinus University of Budapest), Ágnes Szabó (0000-0001-9204-936X, Corvinus University of Budapest, corresponding author)
Year2022
Volume44
Issue4
Pages498-514
Publication date2022-06-08
Open AccessYes
TypeARTICLE
VenueSociety and Economy (JOURNAL)
Journal identifiersISSN: 1588-970X • E-ISSN: 1588-9726
PublisherAkadémiai Kiadó (PUBLISHER • HU)
DOI10.1556/204.2022.00012
OpenAlexW4281688812
LanguageEN
Citations received2
References cited6

The esport industry is emerging and constantly changing. The pandemic has had a significant impact on esport and its markets and has affected the whole ecosystem. The focus of this paper, besides esport, is simracing: due to the limitations on physical events, motorsports have had to convert their races to the digital world. The aims of the article are: (1) to identify the changes in the esport and simracing world and markets caused by the pandemic, (2) to examine the difficulties and challenges that the industry is facing, and (3) to explore the opportunities for the further development of the business. Our research methodology involved in-depth interviews with industry professionals from different backgrounds. The results show that esport and simracing need to become more economically sustainable, and changes are required in all related markets. This article identifies such opportunities. Despite the difficulties, esport will continue to be a major player in the digital world and in the world of sports

2019-20 coronavirus outbreak · Business · Coronavirus disease 2019 (COVID-19 · Pandemic · Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2 · Digital Games and Media · Educational Games and Gamification · Sports Analytics and Performance · Marketing

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Citations per year0.5
Citation span2022 - 2024 (3)
Highly citedNo

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Open DOIOpen Access
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