No Paraphernalia, No Nostalgia
Decoding MoMA’s New Video Game Galleries
Bibliographic Data
| ID | 12922117 |
|---|---|
| Authors | Matt Ferranto (corresponding author) |
| Year | 2015 |
| Volume | 7 |
| Issue | 2 |
| Pages | 203-223 |
| Publication date | 2015-04-03 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Design and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1754-7075 • E-ISSN: 1754-7083 |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.1080/17547075.2015.1051827 |
| OpenAlex | W1831568927 |
| Language | EN |
| Citations received | 2 |
Raiford Guins is an Associate Professor of Culture and Technology at Stony Brook University. His research on the history of video games seeks to draw closer relationships with the fields of Design History and Design Culture. In his most recent book, Game After: A Cultural Study of Video Game Afterlife (MIT Press, 2014), he investigates the emerging strategies of collecting and displaying video games within museums as well as the role that artifacts play in the documentation of game history. In this interview by Matt Ferranto, Guins shares his thoughts on the Museum of Modern Art’s (MoMA) video game exhibition
Afterlife · Archaeology · Art · Art history · Documentation · Exhibition · Game art design · Game design · Game Developer · Literature · Multimedia · Paraphernalia · Sociology · Video game · Visual arts · Computer Science · Cultural Industries and Urban Development · Digital Games and Media · History · Museums and Cultural Heritage
| Citations per year | 0.4 |
|---|---|
| Citation span | 2021 - 2022 (2) |
| Highly cited | No |