Reconsidering Eve Kosofsky Sedgwick
Tex/xture and Design
Bibliographic Data
| ID | 12922348 |
|---|---|
| Authors | Rasmus R Simonsen (corresponding author) |
| Year | 2018 |
| Volume | 10 |
| Issue | 2 |
| Pages | 169-185 |
| Publication date | 2018-05-04 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Design and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1754-7075 • E-ISSN: 1754-7083 |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.1080/17547075.2018.1469882 |
| OpenAlex | W2883991325 |
| Language | EN |
| References cited | 9 |
This article explores and theorizes how design professionals and academics can incorporate a tactile vocabulary into their processes and thinking. As our two-dimensional, tablet era has limited our exposure to the complexities of texture and touch, aspiring designers must create strategies for communicating the haptic value of their work. Eve Sedgwick’s work on texture is highly useful to consider in this regard, as she provides us with a specific approach and methodology for analyzing texture. Following Sedgwick, this article provides a theoretical foundation for understanding and constructing what I call “texture-games” in relation to tactile design objects
Aesthetics · Art · Foundation (evidence · Human–computer interaction · Image (mathematics · Linguistics · Political science · Relation (database · Texture (cosmology · Value (mathematics · Visual arts · Vocabulary · Work (physics · Artistic and Creative Research · Computer Science · Contemporary art, education, critique · Engineering · Law · Philosophy · Posthumanist Ethics and Activism · Artificial Intelligence · Mechanical Engineering
| Highly cited | No |
|---|