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On myths, stories, models and games

Bibliographic Data

ID12928459
AuthorsDom Ford (0000-0001-5545-602X, University of Bergen, corresponding author)
Year2025
Volume17
Issue2
Pages285-291
Publication date2025-10-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueCatalan Journal of Communication & Cultural Studies (JOURNAL)
Journal identifiersISSN: 1757-1898 • E-ISSN: 1757-1901
PublisherIntellect (PUBLISHER • GB)
DOI10.1386/cjcs_00130_7
OpenAlexW4416165649
LanguageEN
References cited1

While myths tend to be understood as a genre of narrative, I argue that it is more useful to understand myths as models for knowing the world and things in it. In doing so, we can also use myth as a way to understand gameworlds. Games both make use of existing ‘real-world’ myths as well as ‘emulating’ the process in the creation of fictional worlds that we can play within. Understanding games and myths as models allows us to put them together to better analyse how players inhabit and behave within games, and how they interpret them, both with reference to the gameworld itself as a self-contained ‘universe’ as well as with reference to the real-world influences that the developers are undeniably influenced by

Mythology · Possible world · Process (computing · Artificial Intelligence in Games · Digital Games and Media · Narrative Theory and Analysis

  • Myth

    Open Access•Etunimetön Frog, Frog Frog•Humanities•2018

Citation velocityhistorical
Highly citedNo

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