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Playing the American Nightmare

Japanese Horror Games at the Millennial Turn

Bibliographic Data

ID12948321
AuthorsChristian Wilken (Heinrich Heine University Düsseldorf, corresponding author)
Year2025
Volume45
Issue1
Pages102-130
Publication date2025-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueAmerican, British and Canadian Studies (JOURNAL)
Journal identifiersISSN: 1841-1487 • E-ISSN: 1841-964X
PublisherDe Gruyter Open (PUBLISHER • PL)
DOI10.2478/abcsj-2025-0017
OpenAlexW4417156237
LanguageEN
References cited9

This article examines the reciprocal relationship between Japanese survival horror games of the late 1990s and early 2000s and the tropes of American horror cinema and literature. Focusing on landmark titles such as Resident Evil and Silent Hill , the study analyzes how these games adapt and transform core motifs from Western horror, including the zombie apocalypse, haunted spaces, and psychological trauma, while embedding them within distinctly Japanese cultural aesthetics, such as yūrei folklore, ritual symbolism, and philosophical traditions like yūgen and mono no aware . Drawing on cinematic hypotexts, including George A. Romero’s Night of the Living Dead (1968), David Lynch’s Blue Velvet (1986), and Adrian Lyne’s Jacob’s Ladder (1990), the article explores how these games function not as mere amalgamations, but as transmedial hypertexts that proceduralize horror through ludic and spatial design. The analysis further tracks the influence of these titles on subsequent Western media, from the cinematic remediation of Silent Hill (2006) to ludic successors like Dead Space (2008), situating them within a dynamic feedback loop of genre transformation. Bridging adaptation theory, transmedia storytelling, and global cultural studies, the article argues that these games model a global horror ecology: a recursive, affectively charged system in which narrative, space, and trauma circulate across national and medial boundaries

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Citation velocityhistorical
Highly citedNo

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