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Computer Graphics Skills Required for Effective Entrepreneurial Development

Bibliographic Data

ID12968251
AuthorsNnenna Ekpereka Ibezim (0000-0001-5519-5886, University of Nigeria, corresponding author), E C Ireh
Year2017
Volume9
Issue2
Pages45-45
Publication date2017-03-27
Open AccessYes
TypeARTICLE
VenueReview of European Studies (JOURNAL)
Journal identifiersISSN: 1918-7173 • E-ISSN: 1918-7181
PublisherCanadian Center of Science and Education (PUBLISHER)
DOI10.5539/res.v9n2p45
OpenAlexW2528008181
LanguageEN

This study identified lucrative business ideas in the use of computer graphics skills that could boost entrepreneurial development. The descriptive survey research design was adopted for the study. Five specific purposes and five research questions were formulated to guide the study. The population for the study was eight graphics design/printing press firms comprising of 1,024 graphics design/printing press personnel in Nsukka metropolis, Enugu State, Nigeria. A Structured questionnaire was used as an instrument for data collection and data collected were analyzed using mean. Major findings of the study showed that ability to think creatively and create a vision or imagery off heart, ability to utilize the hardware and software rights of graphics designing jobs, ability to use the function/impact of design and the role of the design profession appropriately in our society, ability to organize files in terms of formats/size for easy use, ability to use computer software to execute designs, meeting with clients and adjusting designs to fit their needs or taste, and using the various print and layout techniques were among the artistic, technical, communication, organizational and problem solving skills required in computer graphics for effective entrepreneurial development. Based on the findings of this study, it was recommended that the curriculum of institutions of higher learning in computer graphics should be reviewed to incorporate present needs of the society. The government should also ensure that adequate funds are allocated to procure necessary facilities that will facilitate teaching and learning of computer graphics in schools

Computer graphics (images · Curriculum · Government (linguistics · Graphic design · Graphics · Graphics software · Human–computer interaction · Multimedia · Needs analysis · Pedagogy · Art, Technology, and Culture · Augmented Reality Applications · Computer Science · Design Education and Practice · Psychology · Software

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